seijaku-_-
Name history of seijaku-_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).
Compared with 1,232 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average17% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.98 K/D and so just below the average (1.00).
Impact
AverageExactly 2 kills in 12.5% of rounds and so slightly below the average (13.1%).
Utility and deaths
Average0.46 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with May 2026.
Kills per round (K/R)
Best month: May 2026 with 0.72. Last 3 months: 0.68 (at the start 0.72). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.00. Last 3 months: 0.97 (at the start 0.99). Slightly below the average (1.00).
Damage per round (ADR)
Best month: May 2026 with 76.9. Last 3 months: 73.1 (at the start 76.9). Clearly below the average (79.4).
Share of headshot kills
Best month: September 2026 with 50%. Last 3 months: 47% (at the start 39%). Right on the average (47%).
Matches won (win rate)
Best month: September 2026 with 53%. Last 3 months: 52% (at the start 20%). Slightly above the average (50%).
Best month: September 2026 with 1,953.
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 37%.
Patterns
From the last 205 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
seijaku-_- loses the most ELO in match 3 of the day: −260 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 45 · Cache
- Highest rating in a match: 2.08 · Mirage
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 205 matchesCompared with players on the same level who have at least 15 matches on the map.
How seijaku-_- plays
Across 205 matches seijaku-_- averages K/R 0.69, ADR 73.5 and a rating of 0.97. Biggest strength: Deaths per round at just 70% (lower is better), better than 77% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 10% of level 8 players. Averages 15.5 kills per match with 46% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 72 of 205 matches the rating was 1.10 or higher (35%), in 88 it was below 0.90. In 185 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: October 2026 at 1.00. seijaku-_- loses the most ELO in match 3 of the day (−260 ELO, win rate 38%). Things go best from match 5 of the day (+466 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +466 ELO. Improved over the last three months: Headshots +8 pp, Win rate +32 pp. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 0.97, ADR at 73.1. Last 30 days: 72 matches, win rate 51%, net ELO +161.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.