sehza

Turkey
257 matches tracked 88 matches in 30 days
Last updated:

How does sehza play?

Rating 1.12 (from 208 matches) K/R 0.77 ADR 82.7 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 208 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 54%+3 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 90%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.0
Knife kills 2 in 254 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 56%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 74%
MVPs per match 2.6+0.3 · Ø 2.3 better than 71%
4Ks and aces 48x 4K, 7 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 65%
Enemies flashed per round 0.51+0.19 · Ø 0.32 better than 92%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.09, Rating +0.21, ADR +8.6, Win rate +7 pp
= Stayed the same
Headshots at 60%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.79 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −26 ELO
23 matches · 48% win rate
On Anubis −12 ELO
35 matches · 46% win rate
Between 0:00 and 6:00 −60 ELO, win rate 38%
On Sundays −23 ELO, win rate 46%

sehza loses the most ELO on Inferno: −26 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.70 · Cache
  3. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
58% better than 68%
0.74 better than 43%
81.2 better than 47%
1.08 better than 56%
52% of 203 duels right on the average
53% of 38 situations better than 85%
Mirage60
52% better than 44%
0.79 better than 66%
83.4 better than 57%
1.13 better than 73%
49% of 207 duels better than 30%
43% of 28 situations better than 64%
Cache37
57% better than 49%
0.85 better than 75%
89.2 better than 68%
1.21 better than 76%
61% of 141 duels better than 80%
25% of 24 situations better than 19%
Anubis35
46% better than 24%
0.71 better than 29%
78.8 better than 34%
1.04 better than 45%
63% of 80 duels better than 94%
33% of 12 situations better than 37%
Ancient24
71% better than 94%
0.77 better than 57%
82.0 better than 48%
1.13 better than 74%
56% of 54 duels better than 71%
29% of 7 situations better than 27%
Inferno23
48% better than 20%
0.77 better than 44%
81.0 better than 32%
1.14 better than 57%
52% of 66 duels better than 34%
36% of 11 situations better than 44%

Compared with players on the same level who have at least 15 matches on the map.

How sehza plays

Across 254 matches sehza averages K/R 0.77 and ADR 82.7; the rating across the 208 rated matches is 1.12. Biggest strength: Headshot rate at 60%, better than 90% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 60% headshots. The strongest map is Ancient with a 71% win rate in 24 matches. In 101 of 208 matches the rating was 1.10 or higher (49%), in 62 it was below 0.90. In 205 matches with detailed stats: 48 4Ks and 7 aces. Best month by rating: October 2026 at 1.23. sehza loses the most ELO on Inferno (−26 ELO, win rate 48%). Things go best on Dust 2 (+93 ELO, win rate 58%). Match no. 4 of the day goes best: 65% win rate, +38 ELO. Improved over the last three months: K/R +0.09, Rating +0.21, ADR +8.6, Win rate +7 pp. Unchanged in recent months: Headshots at 60%. Last 30 days: 88 matches, win rate 49%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.