seeyaeyes

Japan
On FACEIT since 2026 159 matches tracked 98 matches in 30 days
ELO ▲ 103
2,996
30-day peak: 2,996
Rank EU ▲ 427 places
#8,188
Japan #265 in Japan
30 days · prev. #8,615 · best #8,188
Last updated:

How does seeyaeyes play?

Rating 1.19 K/R 0.88 ADR 95.8 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 159 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 45%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.17+0.12 · Ø 1.05 better than 80%
Pistol kills per match 4.1
Knife kills 13 in 159 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.3%).

2K rounds 15.7%+2.1 pp · Ø 13.6% better than 88%
3K rounds 6.7%+2.4 pp · Ø 4.3% better than 98%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 40x 4K, 5 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 61%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 24%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether seeyaeyes is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 159 matches, all from the last 3 months.

Kills per round (K/R)

0.84
AugSepOct

Best month: August 2026 with 1.00.

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −37 ELO
64 matches · 59% win rate
In match 1 of the day −36 ELO
24 matches · 42% win rate
Between 6:00 and 12:00 −24 ELO, win rate 46%
On Saturdays −10 ELO, win rate 45%

seeyaeyes loses the most ELO on Mirage: −37 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.40 · Anubis

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
59% better than 75%
0.90 better than 94%
97.7 better than 97%
1.23 better than 91%
57% of 357 duels better than 77%
41% of 34 situations better than 58%
Dust 233
52% better than 44%
0.84 better than 85%
93.2 better than 91%
1.09 better than 60%
62% of 189 duels better than 92%
25% of 12 situations better than 17%
Ancient25
56% better than 58%
0.84 better than 84%
90.6 better than 85%
1.15 better than 79%
56% of 167 duels better than 72%
31% of 13 situations better than 32%
Anubis23
48% better than 31%
0.93 better than 98%
102.3 better than 99%
1.30 better than 96%
56% of 169 duels better than 71%
36% of 14 situations better than 44%
Nuke10
50% -
0.87 -
89.5 -
1.22-
48% of 54 duels -
100% of 4 situations -
Inferno4
75% -
0.70 -
93.0 -
0.97-
67% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How seeyaeyes plays

Across 159 matches seeyaeyes averages K/R 0.88, ADR 95.8 and a rating of 1.19. Biggest strength: 3K rounds at 6.7%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 19.4 kills per match with 54% headshots. The strongest map is Mirage with a 59% win rate in 64 matches. In 94 of 159 matches the rating was 1.10 or higher (59%), in 34 it was below 0.90. In 159 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: August 2026 at 1.38. seeyaeyes loses the most ELO on Mirage (−37 ELO, win rate 59%). Things go best on Anubis (+26 ELO, win rate 48%). Match no. 2 of the day goes best: 74% win rate, +24 ELO. Last 30 days: 98 matches, win rate 52%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.