seenss

Ukraine
270 matches tracked 54 matches in 30 days
Last updated:

How does seenss play?

Rating 0.98 (from 180 matches) K/R 0.70 ADR 77.9 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38% on level 8
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 180 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

seenss gets the first kill in 11 of 100 rounds. 1 percentage point above the level 8 average (10%).

Rounds with first kill 11%+1 pp better than 63%
Opening duels won 51%+1 pp better than 57%

Clutch

Average
Last one alive

Averages 1.3 kills per match as the last one alive. 0.3 below the level 8 average (1.6).

Clutch 1v1 won 38%0 pp on par
Clutch 1v2 won 23%+3 pp better than 64%
Clutch kills per match 1.3−0.3 better than 22%

Weapons and aim

Average
Where do the kills come from?

0.93 kills per death. 0.07 below the level 8 average (1.00).

Headshot rate 49%+2 pp better than 60%
AWP share of kills 2%−8 pp better than 12%
K/D 0.93−0.07 better than 21%
Pistol kills per match 2.3
Knife kills 2 in 270 matches

Impact

Average
Damage and big rounds

seenss gets exactly 2 kills in 13.8 of 100 rounds. 0.7 percentage points above the level 8 average (13.1%).

2K rounds 13.8%+0.7 pp better than 67%
3K rounds 3.9%0.0 pp on par
MVPs per match 2.3+0.1 better than 59%
4Ks and aces 25x 4K, 4 aces in 180 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Averages 0.11 enemies flashed per round (11 per 100 rounds). 0.17 below the level 8 average (0.28).

Utility hit rate 34%−1 pp better than 43%
Utility damage per round 3.0−1.3 better than 21%
Enemies flashed per round 0.11−0.17 better than 9%
Deaths per round 75%+3 pp better than 21%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, ADR +7.1, Win rate +4 pp, ELO +233
= Stayed the same
Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.73 (at the start 0.64). 0.01 above the level 8 average (0.72).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −184 ELO
49 matches · 45% win rate
On Inferno −63 ELO
39 matches · 36% win rate
Between 12:00 and 18:00 −4 ELO, win rate 49%
On Sundays +28 ELO, win rate 40%

seenss loses the most ELO in match 2 of the day: −184 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Inferno
  2. Highest rating in a match: 2.01 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient75
63% better than 86%
0.71 better than 40%
80.4 on par
1.00 better than 48%
51% of 307 duels on par
34% of 47 situations better than 43%
Anubis51
49% better than 39%
0.74 better than 54%
80.8 on par
1.06 better than 67%
52% of 204 duels better than 56%
67% of 24 situations better than 97%
Inferno39
36% better than 8%
0.72 on par
79.7 better than 53%
1.06 better than 69%
57% of 161 duels better than 79%
21% of 19 situations better than 19%
Mirage32
50% on par
0.62 better than 6%
70.0 better than 7%
0.86 better than 6%
45% of 143 duels better than 20%
27% of 11 situations better than 22%
Nuke30
63% better than 74%
0.70 better than 31%
76.3 better than 29%
0.97 better than 31%
45% of 144 duels better than 18%
24% of 17 situations better than 18%
Dust 224
67% better than 94%
0.65 better than 14%
74.4 better than 20%
0.90 better than 14%
39% of 106 duels better than 4%
70% of 10 situations better than 99%
Cache15
47% -
0.68 -
75.0 -
0.93-
50% of 76 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How seenss plays

Across 270 matches seenss averages K/R 0.70 and ADR 77.9; the rating across the 180 rated matches is 0.98. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 8 players. Averages 15.5 kills per match with 49% headshots. The strongest map is Dust 2 with a 67% win rate in 24 matches. In 60 of 180 matches the rating was 1.10 or higher (33%), in 73 it was below 0.90. In 180 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: August 2026 at 1.04. seenss loses the most ELO in match 2 of the day (−184 ELO, win rate 45%). Things go best in match 1 of the day (+109 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +109 ELO. Improved over the last three months: K/R +0.09, ADR +7.1, Win rate +4 pp, ELO +233. Unchanged in recent months: Headshots at 49%. Last 30 days: 54 matches, win rate 57%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.