see_you03

Russia
On FACEIT since 2020 27 matches tracked 27 matches in 30 days
Last updated:

How does see_you03 play?

Rating 1.33 K/R 0.94 ADR 96.1 from 27 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 27 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 44% good 1.10 to 1.29 26% normal 0.90 to 1.09 11% weak 0.75 to 0.89 7% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsAWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.03).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.33+0.30 · Ø 1.03 better than 98%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.2% of rounds and so well above the average (4.1%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 95%
3K rounds 7.2%+3.1 pp · Ø 4.1% better than 99%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 10x 4K, 2 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Patterns

Soon this shows where see_you03 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 11 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Anubis
  2. Most kills in a match: 27 · Mirage
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 27 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
45% -
0.88 -
92.0 -
1.25-
60% of 53 duels -
44% of 9 situations -
Ancient5
60% -
0.94 -
99.2 -
1.30-
67% of 27 duels -
-
Anubis3
67% -
1.07 -
106.1 -
1.57-
50% of 12 duels -
67% of 3 situations -
Dust 23
33% -
0.81 -
83.8 -
1.29-
36% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How see_you03 plays

Across 27 matches see_you03 averages K/R 0.94, ADR 96.1 and a rating of 1.33. Biggest strength: Rating at 1.33, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 18.8 kills per match with 40% headshots. In 21 of 27 matches the rating was 1.10 or higher (78%), in 3 it was below 0.90. In 27 matches with detailed stats: 10 4Ks and 2 aces. Last 30 days: 27 matches, win rate 44%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.