section7

MN
249 matches tracked 22 matches in 30 days
ELO
1,904
Peak across the last 248 matches: 2,473
Rank SEA ▲ 4,055 places
#2,321
30 days · prev. #6,376 · best #2,321
Last updated:

How does section7 play?

Rating 0.95 K/R 0.68 ADR 73.4 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 248 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 46%−5 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 82%
AWP share of kills 4%−6 pp · Ø 10% better than 27%
K/D 0.95−0.07 · Ø 1.02 better than 25%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 32%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 24%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 15x 4K, 1 ace in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 34%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 16%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.05
= Stayed the same
ADR at 74.3
▼ Got worse
Headshots −5 pp, Win rate −4 pp, ELO −425

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.69 (at the start 0.65). Slightly below the average (0.73).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −127 ELO
70 matches · 49% win rate
In match 2 of the day +1 ELO
44 matches · 41% win rate
On Thursdays −109 ELO, win rate 34%

section7 loses the most ELO on Dust 2: −127 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.03 · Dust 2

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
48% better than 39%
0.65 better than 13%
71.5 better than 11%
0.91 better than 16%
48% of 220 duels better than 33%
42% of 45 situations better than 61%
Dust 270
49% better than 43%
0.70 better than 35%
74.4 better than 21%
0.98 better than 38%
41% of 229 duels better than 8%
31% of 45 situations better than 33%
Ancient23
52% right on the average
0.64 better than 11%
71.7 better than 10%
0.90 better than 15%
42% of 74 duels better than 9%
44% of 18 situations better than 70%
Inferno23
70% better than 91%
0.73 right on the average
75.3 better than 26%
1.01 better than 44%
48% of 58 duels better than 28%
42% of 19 situations better than 59%
Anubis22
59% better than 73%
0.68 better than 23%
74.0 better than 16%
0.94 better than 22%
47% of 96 duels better than 25%
40% of 15 situations better than 55%
Cache11
27% -
0.85 -
85.3 -
1.16-
54% of 35 duels -
43% of 14 situations -
Nuke10
20% -
0.64 -
69.8 -
0.84-
43% of 40 duels -
36% of 11 situations -
Vertigo3
0% -
0.66 -
72.6 -
0.85-
50% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How section7 plays

Across 248 matches section7 averages K/R 0.68, ADR 73.4 and a rating of 0.95. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 9 players. Averages 15.3 kills per match with 54% headshots. The strongest map is Inferno with a 70% win rate in 23 matches. In 70 of 248 matches the rating was 1.10 or higher (28%), in 122 it was below 0.90. In 187 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. section7 loses the most ELO on Dust 2 (−127 ELO, win rate 49%). Things go best on Ancient (+49 ELO, win rate 52%). Match no. 1 of the day goes best: 62% win rate, +25 ELO. Improved over the last three months: K/R +0.04, Rating +0.05. Got weaker: Headshots −5 pp, Win rate −4 pp, ELO −425. Unchanged in recent months: ADR at 74.3. Last 30 days: 22 matches, win rate 50%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.