sebahka

Russia
On FACEIT since 2020 186 matches tracked 54 matches in 30 days
Last updated:

How does sebahka play?

Rating 1.09 (from 138 matches) K/R 0.79 ADR 86.4 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 138 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 8% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

Opening

Average
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 51%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 24%−16 pp better than 2%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 24%+13 pp better than 91%
K/D 1.02−0.02 better than 42%
Pistol kills per match 3.3
Knife kills 4 in 185 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.6%+1.2 pp better than 76%
Rounds with 3K 5.4%+1.3 pp better than 90%
MVPs per match 2.8+0.4 better than 89%
4Ks and aces 44x 4K, 4 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 37%
Utility damage per round 3.3−0.8 better than 27%
Enemies flashed per round 0.21−0.09 better than 26%
Rounds with a death 78%+7 pp better than 2%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.09, ADR +11.6
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −3 pp

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.78
FebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.88. Last 3 months: 0.81 (at the start 0.72).

Patterns

From the last 185 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −60 ELO
23 matches · 48% wins
On Dust 2 −30 ELO
33 matches · 52% wins
On Tuesdays −90 ELO, win rate 42%

sebahka loses the most ELO on Anubis: −60 ELO, 48% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Dust 2
  2. Highest rating in a match: 2.37 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
53% better than 54%
0.82 better than 81%
88.5 better than 82%
1.14 better than 80%
54% of 312 duels better than 64%
22% of 9 situations better than 12%
Ancient52
50% better than 38%
0.81 better than 80%
88.6 better than 83%
1.12 better than 78%
48% of 240 duels better than 29%
40% of 15 situations better than 55%
Dust 233
52% level
0.77 better than 62%
86.2 better than 75%
1.04 level
55% of 166 duels better than 70%
0% of 10 situations better than 1%
Anubis23
48% better than 33%
0.75 better than 53%
80.4 better than 48%
1.07-
47% of 98 duels better than 22%
0% of 1 situations better than 1%
Nuke10
60% -
0.76 -
83.8 -
1.01-
42% of 64 duels -
20% of 5 situations -
Cache5
60% -
0.65 -
76.7 -
0.85-
42% of 36 duels -
25% of 4 situations -
Inferno4
50% -
0.72 -
83.6 -
0.98-
53% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sebahka plays

Across 185 matches sebahka averages K/R 0.79 and ADR 86.4; the rating across the 138 rated matches is 1.09. Biggest strength: Rounds with first kill at 15%. That is better than 95% of players on level 10. Most room to improve: Clutch 1v1 won at 24%. That is better than only 2% of players on level 10. On average 17.9 kills per match, 52% of them headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 69 of 138 matches the rating was 1.10 or higher (50%), in 35 it was below 0.90. In 138 matches with detailed stats: 44 4Ks and 4 aces. Best month by rating: September 2026 at 1.12. sebahka loses the most ELO on Anubis (−60 ELO, win rate 48%). Things go best on Mirage (+81 ELO, win rate 53%). Improved over the last three months: K/R +0.09, ADR +11.6. Got weaker: Headshots −4 pp, Win rate −3 pp. Last 30 days: 54 matches, win rate 43%, ELO balance −38.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.