seapnw

Ukraine
143 matches tracked
ELO
3,113
Peak across the last 143 matches: 3,113
Rank EU ▼ 734 places
#5,202
Ukraine #311 in Ukraine
30 days · prev. #4,468 · best #4,468
Last updated:

How does seapnw play?

Rating 0.98 (from 104 matches) K/R 0.68 ADR 73.0 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 104 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 30% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 44%−8 pp · Ø 52% better than 2%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+2 pp · Ø 42% better than 74%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.98−0.07 · Ø 1.05 better than 16%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.5%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 15%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 9x 4K, 1 ace in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 41%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +7 pp, Win rate +11 pp, ELO +383
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 73.7
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.75).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −30 ELO, win rate 52%
On Thursdays ±0 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
68% better than 91%
0.69 better than 19%
72.9 better than 10%
1.00 better than 25%
40% of 133 duels better than 3%
39% of 28 situations better than 49%
Ancient40
53% better than 41%
0.69 better than 18%
74.6 better than 13%
1.01 better than 32%
46% of 125 duels better than 15%
27% of 15 situations better than 21%
Mirage25
56% better than 55%
0.69 better than 18%
74.6 better than 14%
1.04 better than 40%
55% of 76 duels better than 64%
36% of 11 situations better than 41%
Inferno13
46% -
0.60 -
67.1 -
0.85-
45% of 31 duels -
43% of 7 situations -
Anubis11
36% -
0.68 -
75.0 -
0.99-
50% of 14 duels -
0% of 2 situations -
Cache4
50% -
0.55 -
64.0 -
0.73-
42% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How seapnw plays

Across 143 matches seapnw averages K/R 0.68 and ADR 73.0; the rating across the 104 rated matches is 0.98. Most room to improve: Opening duels won at 44%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 55% headshots. The strongest map is Dust 2 with a 68% win rate in 50 matches. In 34 of 104 matches the rating was 1.10 or higher (33%), in 39 it was below 0.90. In 64 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.00. Things go best in match 2 of the day (+121 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +121 ELO. Improved over the last three months: Headshots +7 pp, Win rate +11 pp, ELO +383. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 73.7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.