sea

Ukraine
On FACEIT since 2018 438 matches tracked 107 matches in 30 days
ELO ▲ 328
3,318
30-day peak: 3,318
Rank NA ▲ 35 places
#83
Ukraine #3 in Ukraine
30 days · prev. #118 · best #78
Last updated:

How does sea play?

Rating 1.18 (from 386 matches) K/R 0.83 ADR 88.9 from 438 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 386 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (359 matches).

3,000-3,499 ELO

Compared with 7,332 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 55%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 3.2 from the last 429
Knife kills 23 in 429 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 76%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 68%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 123x 4K, 15 aces in 359 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 18%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.13, ADR +4.8, Headshots +6 pp, Win rate +9 pp, ELO +294
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.84 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 429 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −202 ELO
72 matches · 46% win rate
On Dust 2 −6 ELO
117 matches · 51% win rate
On Tuesdays −221 ELO, win rate 44%

sea loses the most ELO on Anubis: −202 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Highest rating in a match: 2.46 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 429 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage146
55% right on the average
0.84 better than 82%
90.8 better than 86%
1.19 better than 84%
58% of 657 duels better than 80%
46% of 78 situations better than 73%
Dust 2117
51% better than 35%
0.85 better than 84%
90.0 better than 83%
1.19 better than 81%
57% of 550 duels better than 73%
38% of 61 situations better than 47%
Anubis72
46% better than 20%
0.82 better than 78%
86.0 better than 71%
1.16 better than 78%
56% of 317 duels better than 70%
41% of 49 situations better than 57%
Ancient70
50% better than 32%
0.82 better than 77%
89.2 better than 81%
1.16 better than 79%
55% of 313 duels better than 66%
30% of 46 situations better than 27%
Nuke15
53% better than 33%
0.76 better than 46%
81.3 better than 44%
1.08-
54% of 48 duels right on the average
10% of 10 situations better than 4%
Cache6
67% -
0.90 -
92.0 -
1.28-
70% of 27 duels -
60% of 5 situations -
Inferno3
33% -
0.62 -
68.0 -
0.84-
33% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How sea plays

Across 438 matches sea averages K/R 0.83 and ADR 88.9; the rating across the 386 rated matches is 1.18. Biggest strength: Opening duels won at 58%, better than 86% of level 10 · 3,000-3,499 ELO players. Averages 18.6 kills per match with 55% headshots. The strongest map is Mirage with a 55% win rate in 146 matches. In 222 of 386 matches the rating was 1.10 or higher (58%), in 87 it was below 0.90. In 359 matches with detailed stats: 123 4Ks and 15 aces. Best month by rating: June 2026 at 1.24. sea loses the most ELO on Anubis (−202 ELO, win rate 46%). Things go best on Mirage (+271 ELO, win rate 55%). From match no. 5 of the day on, things go best: 58% win rate, −33 ELO. Improved over the last three months: K/R +0.06, Rating +0.13, ADR +4.8, Headshots +6 pp, Win rate +9 pp, ELO +294. Last 30 days: 107 matches, win rate 54%, net ELO −171.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.