sdvv

Japan
On FACEIT since 2019 93 matches tracked
ELO
3,001
Peak across the last 93 matches: 3,001
Rank EU ▼ 1,574 places
#8,005
Japan #154 in Japan
30 days · prev. #6,431 · best #6,431
Last updated:

How does sdvv play?

Rating 1.16 (from 72 matches) K/R 0.84 ADR 92.2 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 72 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 35% good 1.10 to 1.29 19% normal 0.90 to 1.09 7% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 87%
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

60% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 60%+20 pp · Ø 40% better than 99%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so slightly above the average (1.07).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.14+0.07 · Ø 1.07 better than 67%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.4% of rounds and so well above the average (4.2%).

2K rounds 16.7%+3.1 pp · Ø 13.6% better than 95%
3K rounds 8.4%+4.2 pp · Ø 4.2% better than 99%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 5x 4K, 1 ace in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.5+0.7 · Ø 3.8 better than 70%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 74%+4 pp · Ø 70% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.10, Rating +0.26, ADR +5.9, Win rate +25 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.91
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.98. Last 3 months: 0.90 (at the start 0.80). Well above the average (0.75).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
37 matches · 65% win rate
In match 1 of the day −25 ELO
30 matches · 50% win rate

sdvv loses the most ELO on Mirage: −25 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Anubis
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
65% better than 87%
0.86 better than 87%
96.4 better than 96%
1.15 better than 75%
55% of 152 duels better than 64%
36% of 11 situations better than 41%
Dust 218
61% better than 72%
0.74 better than 40%
80.1 better than 38%
1.02-
62% of 53 duels better than 90%
83% of 6 situations better than 99%
Anubis15
73% better than 94%
0.96 better than 98%
106.7 better than 99%
1.40-
58% of 64 duels better than 78%
75% of 4 situations better than 98%
Cache7
86% -
0.88 -
87.4 -
1.23-
44% of 36 duels -
20% of 5 situations -
Ancient6
33% -
0.81 -
88.6 -
1.27-
63% of 16 duels -
50% of 4 situations -
Inferno5
20% -
0.80 -
85.9 -
1.10-
40% of 10 duels -
100% of 1 situations -
Nuke4
50% -
0.75 -
78.6 -
1.03-
62% of 13 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sdvv plays

Across 93 matches sdvv averages K/R 0.84 and ADR 92.2; the rating across the 72 rated matches is 1.16. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 54% headshots. The strongest map is Anubis with a 73% win rate in 15 matches. In 43 of 72 matches the rating was 1.10 or higher (60%), in 24 it was below 0.90. In 21 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 1.28. sdvv loses the most ELO on Mirage (−25 ELO, win rate 65%). Things go best in match 2 of the day (±0 ELO, win rate 74%). Match no. 2 of the day goes best: 74% win rate. Improved over the last three months: K/R +0.10, Rating +0.26, ADR +5.9, Win rate +25 pp. Got weaker: Headshots −2 pp. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.