sdn-

Sweden
On FACEIT since 2017 107 matches tracked 59 matches in 30 days
ELO ▼ 185
2,187
30-day peak: 2,444
Rank EU
#140,675
Sweden #3,640 in Sweden
Last updated:

How does sdn- play?

Rating 1.07 K/R 0.76 ADR 82.2 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 107 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 18%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.05+0.03 · Ø 1.02 better than 57%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 39%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 93%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 21x 4K, 3 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 42%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether sdn- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 85 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.93.

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
29 matches · 45% win rate
On Dust 2 −1 ELO
24 matches · 50% win rate

sdn- loses the most ELO on Mirage: −26 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.44 · Inferno

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
45% better than 28%
0.73 better than 46%
79.7 better than 45%
1.03 right on the average
41% of 115 duels better than 7%
27% of 15 situations better than 20%
Ancient25
40% better than 15%
0.78 better than 69%
82.8 better than 59%
1.07 better than 64%
46% of 145 duels better than 22%
33% of 9 situations better than 41%
Dust 224
50% better than 44%
0.77 better than 67%
81.7 better than 57%
1.10 better than 73%
48% of 79 duels better than 33%
41% of 17 situations better than 60%
Inferno11
82% -
0.83 -
87.3 -
1.24-
48% of 31 duels -
50% of 4 situations -
Cache6
67% -
0.69 -
77.5 -
0.93-
45% of 31 duels -
25% of 4 situations -
Anubis5
80% -
0.86 -
94.1 -
1.18-
29% of 14 duels -
0% of 2 situations -
Nuke5
40% -
0.80 -
84.2 -
1.02-
60% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sdn- plays

Across 107 matches sdn- averages K/R 0.76, ADR 82.2 and a rating of 1.07. Biggest strength: 3K rounds at 5.6%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 49% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 44 of 107 matches the rating was 1.10 or higher (41%), in 40 it was below 0.90. In 82 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 1.33. sdn- loses the most ELO on Mirage (−26 ELO, win rate 45%). Things go best in match 2 of the day (+83 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +83 ELO. Last 30 days: 59 matches, win rate 44%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.