sdfhvbnmc

Niger
72 matches tracked 14 matches in 30 days
Last updated:

How does sdfhvbnmc play?

Rating 1.10 K/R 0.77 ADR 82.3 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 72 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 24% normal 0.90 to 1.09 14% weak 0.75 to 0.89 25% very weak below 0.75 7%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 44%−6 pp · Ø 50% better than 7%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 13%−7 pp · Ø 20% better than 8%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.14 K/D and so clearly above the average (1.00).

Headshot rate 55%+7 pp · Ø 48% better than 85%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.14+0.14 · Ø 1.00 better than 89%
Pistol kills per match 2.8
Knife kills 2 in 72 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 14.7%+1.6 pp · Ø 13.1% better than 83%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 9%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 8x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 67%−5 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +252
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.18, ADR −5.5, Headshots −2 pp, Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.72 (at the start 0.82). Right on the average (0.72).

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −1 ELO
20 matches · 50% win rate
Between 12:00 and 18:00 +30 ELO, win rate 50%

sdfhvbnmc loses the most ELO in match 2 of the day: −1 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 32 · Dust 2
  3. Highest rating in a match: 1.97 · Dust 2

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
60% better than 81%
0.77 better than 69%
82.2 better than 61%
1.12 better than 81%
49% of 79 duels better than 41%
36% of 14 situations better than 44%
Dust 214
57% -
0.76 -
81.7 -
1.10-
45% of 55 duels -
33% of 12 situations -
Ancient11
45% -
0.76 -
85.0 -
1.10-
45% of 40 duels -
50% of 10 situations -
Anubis9
56% -
0.80 -
86.8 -
1.14-
56% of 43 duels -
60% of 5 situations -
Inferno9
56% -
0.68 -
70.8 -
0.96-
55% of 31 duels -
75% of 4 situations -
Nuke6
50% -
0.88 -
89.7 -
1.27-
56% of 25 duels -
75% of 4 situations -
Cache3
67% -
0.79 -
83.7 -
1.01-
67% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How sdfhvbnmc plays

Across 72 matches sdfhvbnmc averages K/R 0.77, ADR 82.3 and a rating of 1.10. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 9 players. Most room to improve: Opening duels won at 44%, better than only 7% of level 9 players. Averages 16.8 kills per match with 55% headshots. The strongest map is Mirage with a 60% win rate in 20 matches. In 39 of 72 matches the rating was 1.10 or higher (54%), in 23 it was below 0.90. In 40 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 1.20. sdfhvbnmc loses the most ELO in match 2 of the day (−1 ELO, win rate 50%). Things go best on Mirage (+32 ELO, win rate 60%). Improved over the last three months: ELO +252. Got weaker: K/R −0.10, Rating −0.18, ADR −5.5, Headshots −2 pp, Win rate −13 pp. Last 30 days: 14 matches, win rate 43%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.