sde

Nigeria
217 matches tracked
Last updated:

How does sde play?

Rating 1.00 K/R 0.74 ADR 83.2 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 217 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 94%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 33%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 25x 4K, 1 ace in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +118
= Stayed the same
K/R at 0.74, Rating at 1.01, ADR at 83.4, Headshots at 50%, Win rate at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −118 ELO
43 matches · 33% win rate
On Dust 2 −59 ELO
53 matches · 47% win rate
On Tuesdays −82 ELO, win rate 27%

sde loses the most ELO in match 2 of the day: −118 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Inferno
  2. Most kills in a match: 46 · Inferno
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
47% better than 33%
0.71 better than 36%
82.5 better than 61%
0.98 better than 32%
52% of 269 duels better than 55%
47% of 17 situations better than 76%
Mirage46
48% better than 39%
0.77 better than 66%
84.8 better than 71%
1.04 better than 55%
54% of 243 duels better than 67%
37% of 19 situations better than 47%
Ancient35
51% better than 45%
0.76 better than 58%
84.8 better than 69%
1.05 better than 58%
46% of 209 duels better than 22%
43% of 21 situations better than 65%
Anubis34
44% better than 25%
0.74 right on the average
85.2 better than 74%
1.00 better than 41%
49% of 195 duels better than 36%
63% of 19 situations better than 95%
Inferno21
43% better than 20%
0.73 better than 39%
84.6 better than 62%
1.01 better than 32%
45% of 134 duels better than 14%
46% of 13 situations better than 68%
Nuke14
43% -
0.69 -
75.5 -
0.94-
47% of 59 duels -
33% of 3 situations -
Cache10
50% -
0.64 -
75.2 -
0.87-
47% of 57 duels -
100% of 4 situations -
Vertigo3
67% -
0.84 -
86.8 -
1.09-
56% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sde plays

Across 217 matches sde averages K/R 0.74, ADR 83.2 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 50% headshots. The strongest map is Ancient with a 51% win rate in 35 matches. In 69 of 217 matches the rating was 1.10 or higher (32%), in 82 it was below 0.90. In 156 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. sde loses the most ELO in match 2 of the day (−118 ELO, win rate 33%). Things go best in match 1 of the day (+77 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +77 ELO. Improved over the last three months: ELO +118. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 83.4, Headshots at 50%, Win rate at 47%. Last 30 days: 8 matches, win rate 63%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.