scroLL3R

Palestine
On FACEIT since 2014 340 matches tracked 73 matches in 30 days
ELO ▼ 69
3,052
30-day peak: 3,223
Rank EU ▼ 2,944 places
#6,664
Palestine #9 in Palestine
30 days · prev. #3,720 · best #3,695
Last updated:

How does scroLL3R play?

Rating 1.04 K/R 0.73 ADR 80.1 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 340 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (296 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

68% headshots and so well above the average (53%).

Headshot rate 68%+15 pp · Ø 53% better than 99%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 2.9
Knife kills 4 in 340 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.5%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 28%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 54x 4K, 6 aces in 296 matches

Utility and deaths

Strength
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 82%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 78%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +118
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.11, ADR −8.6, Headshots −2 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.73 (at the start 0.80). Just below the average (0.75).

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +41 ELO
107 matches · 50% win rate
On Sundays −121 ELO, win rate 47%

scroLL3R loses the most ELO from match 5 of the day: +41 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.98 · Dust 2
  2. Most kills in a match: 41 · Cache
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2124
59% better than 66%
0.76 right on the average
81.9 better than 49%
1.09 better than 55%
51% of 566 duels better than 41%
29% of 78 situations better than 22%
Inferno79
51% better than 17%
0.67 better than 10%
75.2 better than 11%
0.96 better than 11%
50% of 355 duels better than 20%
41% of 39 situations better than 56%
Ancient61
54% better than 44%
0.72 better than 30%
80.1 better than 38%
0.98 better than 23%
49% of 287 duels better than 30%
42% of 33 situations better than 59%
Cache46
63% better than 62%
0.81 better than 57%
86.4 better than 56%
1.14 better than 56%
55% of 232 duels right on the average
31% of 35 situations better than 30%
Mirage29
55% right on the average
0.70 better than 22%
77.2 better than 25%
0.98 better than 21%
48% of 155 duels better than 23%
50% of 20 situations better than 82%

Compared with players on the same level who have at least 15 matches on the map.

How scroLL3R plays

Across 340 matches scroLL3R averages K/R 0.73, ADR 80.1 and a rating of 1.04. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 68% headshots. The strongest map is Cache with a 63% win rate in 46 matches. In 139 of 340 matches the rating was 1.10 or higher (41%), in 125 it was below 0.90. In 296 matches with detailed stats: 54 4Ks and 6 aces. Best month by rating: July 2026 at 1.14. scroLL3R loses the most ELO from match 5 of the day (+41 ELO, win rate 50%). Things go best on Dust 2 (+237 ELO, win rate 59%). Match no. 4 of the day goes best: 64% win rate, +175 ELO. Improved over the last three months: ELO +118. Got weaker: K/R −0.07, Rating −0.11, ADR −8.6, Headshots −2 pp, Win rate −7 pp. Last 30 days: 73 matches, win rate 53%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.