scrl-

Cayman Islands
On FACEIT since 2020 47 matches tracked 26 matches in 30 days
Last updated:

How does scrl- play?

Rating 1.15 K/R 0.82 ADR 87.9 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 47 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 19% good 1.10 to 1.29 32% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 97%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 71%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 12x 4K, 1 ace in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether scrl- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 47 matches, all from the last 3 months.

Kills per round (K/R)

0.81
AugSepOct

Best month: September 2026 with 0.88.

Patterns

Soon this shows where scrl- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 15 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 2.40 · Cache
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
53% better than 56%
0.80 better than 75%
86.4 better than 74%
1.13 better than 76%
58% of 62 duels better than 83%
47% of 17 situations better than 76%
Cache8
38% -
0.84 -
90.9 -
1.20-
59% of 32 duels -
0% of 2 situations -
Anubis7
71% -
0.78 -
80.9 -
1.12-
50% of 20 duels -
50% of 4 situations -
Mirage7
71% -
0.84 -
92.4 -
1.14-
74% of 34 duels -
33% of 3 situations -
Ancient5
20% -
0.84 -
95.7 -
1.14-
53% of 17 duels -
33% of 6 situations -
Nuke3
67% -
0.86 -
80.5 -
1.24-
78% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How scrl- plays

Across 47 matches scrl- averages K/R 0.82, ADR 87.9 and a rating of 1.15. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 18.5 kills per match with 50% headshots. In 28 of 47 matches the rating was 1.10 or higher (60%), in 11 it was below 0.90. In 47 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 1.24. Last 30 days: 26 matches, win rate 58%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.