scrawny-

North Korea
183 matches tracked 59 matches in 30 days
ELO ▼ 13
2,126
30-day peak: 2,226
Rank EU
#186,275
North Korea #758 in North Korea
Last updated:

How does scrawny- play?

Rating 1.10 (from 133 matches) K/R 0.80 ADR 87.3 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 133 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.0
Knife kills 6 in 183 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.2 pp · Ø 13.3% better than 90%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 30x 4K, 4 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, ADR +9.2, Headshots +7 pp, Win rate +11 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.82 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −110 ELO
20 matches · 30% win rate
On Ancient −6 ELO
34 matches · 41% win rate

scrawny- loses the most ELO on Inferno: −110 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Mirage
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 64 · Mirage

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
49% better than 40%
0.81 better than 81%
86.7 better than 79%
1.16 better than 87%
54% of 247 duels better than 69%
36% of 14 situations better than 44%
Dust 247
45% better than 28%
0.79 better than 74%
87.6 better than 80%
1.04 better than 53%
54% of 266 duels better than 64%
33% of 12 situations better than 39%
Ancient34
41% better than 17%
0.77 better than 64%
88.2 better than 81%
1.06 better than 61%
58% of 184 duels better than 84%
44% of 9 situations better than 66%
Anubis20
65% better than 88%
0.84 better than 91%
89.6 better than 91%
1.19 better than 92%
55% of 104 duels better than 71%
67% of 3 situations better than 96%
Inferno20
30% better than 3%
0.84 better than 88%
89.9 better than 83%
1.14 better than 79%
53% of 124 duels better than 58%
50% of 10 situations better than 79%
Nuke10
50% -
0.73 -
80.5 -
1.05-
59% of 37 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How scrawny- plays

Across 183 matches scrawny- averages K/R 0.80 and ADR 87.3; the rating across the 133 rated matches is 1.10. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 54% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 57 of 133 matches the rating was 1.10 or higher (43%), in 40 it was below 0.90. In 133 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: September 2026 at 1.14. scrawny- loses the most ELO on Inferno (−110 ELO, win rate 30%). Things go best on Anubis (+64 ELO, win rate 65%). Match no. 1 of the day goes best: 61% win rate, −85 ELO. Improved over the last three months: K/R +0.08, ADR +9.2, Headshots +7 pp, Win rate +11 pp. Last 30 days: 59 matches, win rate 49%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.