scorpio1

Ukraine
106 matches tracked 12 matches in 30 days
Last updated:

How does scorpio1 play?

Rating 1.02 (from 105 matches) K/R 0.76 ADR 82.7 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 105 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 55%+4 pp · Ø 51% better than 88%

Clutch

Weakness
Last one alive

17% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 17%−23 pp · Ø 40% better than 1%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 75%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 15%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.01−0.02 · Ø 1.03 better than 63%
Pistol kills per match 3.1
Knife kills 1 in 106 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 96%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 35%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 5x 4K, 0 aces in 51 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−7 pp · Ø 36% better than 15%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 15%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 51%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 80.9
▼ Got worse
Rating −0.08, Headshots −2 pp, Win rate −10 pp, ELO −131

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −114 ELO
24 matches · 46% win rate
On Saturdays −84 ELO, win rate 36%

scorpio1 loses the most ELO on Dust 2: −114 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Nuke
  2. Highest rating in a match: 2.04 · Nuke
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
46% better than 32%
0.80 better than 88%
88.7 better than 90%
1.06 better than 74%
62% of 115 duels better than 96%
38% of 13 situations better than 47%
Mirage22
55% better than 69%
0.75 better than 63%
81.1 better than 61%
1.02 better than 56%
52% of 113 duels better than 60%
13% of 8 situations better than 3%
Anubis19
53% better than 63%
0.67 better than 30%
73.1 better than 20%
0.90 better than 22%
53% of 92 duels better than 65%
80% of 5 situations better than 99%
Ancient15
53% better than 61%
0.79 better than 82%
85.5 better than 79%
1.04 better than 71%
67% of 57 duels better than 99%
30% of 10 situations better than 32%
Inferno11
45% -
0.83 -
91.4 -
1.15-
51% of 77 duels -
17% of 6 situations -
Cache7
71% -
0.67 -
72.9 -
0.84-
42% of 33 duels -
50% of 2 situations -
Nuke7
14% -
0.84 -
84.7 -
1.17-
69% of 26 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How scorpio1 plays

Across 106 matches scorpio1 averages K/R 0.76 and ADR 82.7; the rating across the 105 rated matches is 1.02. Biggest strength: Opening duels won at 55%, better than 88% of level 7 players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 7 players. Averages 16.2 kills per match with 39% headshots. The strongest map is Mirage with a 55% win rate in 22 matches. In 41 of 105 matches the rating was 1.10 or higher (39%), in 43 it was below 0.90. In 51 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.06. scorpio1 loses the most ELO on Dust 2 (−114 ELO, win rate 46%). Things go best on Mirage (+28 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, −56 ELO. Got weaker: Rating −0.08, Headshots −2 pp, Win rate −10 pp, ELO −131. Unchanged in recent months: K/R at 0.75, ADR at 80.9. Last 30 days: 12 matches, win rate 50%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.