schwoize

Turkey
On FACEIT since 2019 148 matches tracked 120 matches in 30 days
Last updated:

How does schwoize play?

Rating 1.14 K/R 0.82 ADR 90.7 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 148 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
EntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 2.9
Zeus kills2 in 148 matches
Knife kills 6 in 148 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 71%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 27x 4K, 8 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 92%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether schwoize is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 148 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOct

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −12 ELO
51 matches · 69% win rate
On Mondays −94 ELO, win rate 35%

schwoize loses the most ELO on Dust 2: −12 ELO, 69% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 42 · Dust 2
  3. Highest rating in a match: 2.37 · Inferno

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
69% better than 94%
0.87 better than 92%
94.1 better than 94%
1.24 better than 93%
58% of 257 duels better than 83%
25% of 16 situations better than 17%
Anubis28
46% better than 28%
0.76 better than 56%
85.0 better than 68%
1.05 better than 52%
54% of 114 duels better than 63%
44% of 16 situations better than 62%
Ancient19
58% better than 71%
0.76 better than 57%
86.4 better than 72%
1.05 better than 57%
47% of 104 duels better than 25%
18% of 11 situations better than 9%
Inferno18
61% better than 71%
0.83 better than 80%
95.9 better than 92%
1.16 better than 76%
52% of 99 duels better than 36%
100% of 4 situations better than 99%
Cache12
50% -
0.81 -
88.5 -
1.07-
58% of 80 duels -
43% of 7 situations -
Mirage10
30% -
0.85 -
93.6 -
1.15-
45% of 56 duels -
17% of 6 situations -
Nuke10
50% -
0.79 -
88.3 -
1.05-
53% of 53 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How schwoize plays

Across 148 matches schwoize averages K/R 0.82, ADR 90.7 and a rating of 1.14. Biggest strength: Utility damage per round at 6.3, better than 92% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 49% headshots. The strongest map is Dust 2 with a 69% win rate in 51 matches. In 73 of 148 matches the rating was 1.10 or higher (49%), in 43 it was below 0.90. In 148 matches with detailed stats: 27 4Ks and 8 aces. schwoize loses the most ELO on Dust 2 (−12 ELO, win rate 69%). Last 30 days: 120 matches, win rate 57%, net ELO −97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.