schmoo
Name history of schmoo
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does schmoo play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).
Compared with 775 players on level 5, each player over up to their last 100 matches.
Opening
Averageschmoo gets the first kill in 9 of 100 rounds. 1 percentage point below the level 5 average (10%).
Clutch
Averageschmoo wins 30 of 100 1v1s. 8 percentage points below the level 5 average (38%).
Weapons and aim
Average35 of 100 kills by schmoo are headshots. 9 percentage points below the level 5 average (44%).
Impact
AverageAverages 2.0 round MVPs per match. 0.1 below the level 5 average (2.1).
Utility and deaths
AverageAverages 1.9 utility damage per round from HEs and mollies. 2.0 below the level 5 average (3.9).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: April 2026 with 0.82. Last 3 months unchanged at 0.70. On par with the level 5 average (0.70).
Rating, 1.00 is an average match
Best month: August 2026 with 1.02.
Damage per round (ADR)
Best month: April 2026 with 86.5. Last 3 months: 71.9 (at the start 72.2). 6.0 below the level 5 average (77.9).
Share of headshot kills
Best month: September 2026 with 37%. Last 3 months: 36% (at the start 34%). 8 percentage points below the level 5 average (44%).
Matches won (win rate)
Best month: April 2026 with 75%. Last 3 months: 47% (at the start 48%). 2 percentage points below the level 5 average (49%).
Best month: July 2026 with 1,408. Last 3 months: 1,169 (at the start 1,138).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 134 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
schmoo loses the most ELO on Dust 2: −121 ELO, 58% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.09 · Cache
- Most kills in a match: 42 · Dust 2
- Longest win streak: 6 wins in a row · Anubis
Maps in detail
from the last 134 matchesCompared with players on the same level who have at least 15 matches on the map.
How schmoo plays
Across 134 matches schmoo averages K/R 0.70 and ADR 72.0; the rating across the 72 rated matches is 0.97. Most room to improve: Utility damage per round at 1.9, better than only 8% of level 5 players. Averages 15.2 kills per match with 35% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 25 of 72 matches the rating was 1.10 or higher (35%), in 30 it was below 0.90. In 72 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: August 2026 at 1.02. schmoo loses the most ELO on Dust 2 (−121 ELO, win rate 58%). Things go best on Ancient (+35 ELO, win rate 40%). Match no. 1 of the day goes best: 56% win rate, −55 ELO. Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.70, ADR at 71.9, Win rate at 47%, ELO at 1,169. Last 30 days: 18 matches, win rate 56%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.