schmoo

USA
On FACEIT since 2019 134 matches tracked 18 matches in 30 days
Last updated:

How does schmoo play?

Rating 0.97 (from 72 matches) K/R 0.70 ADR 72.0 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
on par on level 5
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 72 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average.
AWPer
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Compared with 775 players on level 5, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

schmoo gets the first kill in 9 of 100 rounds. 1 percentage point below the level 5 average (10%).

Rounds with first kill 9%−1 pp better than 41%
Opening duels won 50%+1 pp better than 57%

Clutch

Average
Last one alive

schmoo wins 30 of 100 1v1s. 8 percentage points below the level 5 average (38%).

Clutch 1v1 won 30%−8 pp better than 18%
Clutch 1v2 won 18%−3 pp better than 34%
Clutch kills per match 1.9+0.3 better than 74%

Weapons and aim

Average
Where do the kills come from?

35 of 100 kills by schmoo are headshots. 9 percentage points below the level 5 average (44%).

Headshot rate 35%−9 pp better than 9%
AWP share of kills 26%+16 pp better than 94%
K/D 0.97+0.01 better than 54%
Pistol kills per match 2.1
Knife kills 1 in 134 matches

Impact

Average
Damage and big rounds

Averages 2.0 round MVPs per match. 0.1 below the level 5 average (2.1).

2K rounds 12.7%0.0 pp on par
3K rounds 3.6%−0.1 pp better than 48%
MVPs per match 2.0−0.1 better than 39%
4Ks and aces 8x 4K, 2 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 1.9 utility damage per round from HEs and mollies. 2.0 below the level 5 average (3.9).

Utility hit rate 30%−5 pp better than 23%
Utility damage per round 1.9−2.0 better than 8%
Enemies flashed per round 0.30+0.05 better than 65%
Deaths per round 72%−1 pp better than 66%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.70, ADR at 71.9, Win rate at 47%, ELO at 1,169
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOct

Best month: April 2026 with 0.82. Last 3 months unchanged at 0.70. On par with the level 5 average (0.70).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −121 ELO
24 matches · 58% win rate
Between 6:00 and 12:00 +29 ELO, win rate 30%
On Saturdays −27 ELO, win rate 39%

schmoo loses the most ELO on Dust 2: −121 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Cache
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient30
40% better than 22%
0.68 better than 30%
71.4 better than 10%
0.91 better than 25%
45% of 113 duels better than 25%
32% of 19 situations better than 35%
Mirage25
40% better than 18%
0.73 better than 61%
73.8 better than 28%
0.98 on par
49% of 88 duels on par
42% of 12 situations better than 65%
Dust 224
58% better than 80%
0.72 better than 58%
71.6 better than 17%
1.06-
52% of 101 duels better than 70%
20% of 20 situations better than 11%
Anubis22
50% on par
0.68 better than 31%
70.8 better than 10%
1.00-
54% of 82 duels better than 74%
40% of 10 situations better than 60%
Cache16
63% -
0.73 -
76.0 -
1.03-
49% of 61 duels -
18% of 11 situations -
Inferno13
46% -
0.70 -
69.7 -
0.88-
51% of 51 duels -
29% of 7 situations -
Nuke4
25% -
0.62 -
66.9 -
-
38% of 13 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How schmoo plays

Across 134 matches schmoo averages K/R 0.70 and ADR 72.0; the rating across the 72 rated matches is 0.97. Most room to improve: Utility damage per round at 1.9, better than only 8% of level 5 players. Averages 15.2 kills per match with 35% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 25 of 72 matches the rating was 1.10 or higher (35%), in 30 it was below 0.90. In 72 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: August 2026 at 1.02. schmoo loses the most ELO on Dust 2 (−121 ELO, win rate 58%). Things go best on Ancient (+35 ELO, win rate 40%). Match no. 1 of the day goes best: 56% win rate, −55 ELO. Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.70, ADR at 71.9, Win rate at 47%, ELO at 1,169. Last 30 days: 18 matches, win rate 56%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.