sch1z0k1d

Norway
On FACEIT since 2022 162 matches tracked
ELO ▲ 23
2,323
30-day peak: 2,325
Rank EU
#93,337
Norway #1,053 in Norway
Last updated:

How does sch1z0k1d play?

Rating 1.05 (from 153 matches) K/R 0.73 ADR 78.5 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 153 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 30%
Opening duels won 54%+3 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 38%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.10+0.07 · Ø 1.03 better than 71%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 15%
MVPs per match 2.2−0.2 · Ø 2.4 better than 34%
4Ks and aces 10x 4K, 0 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 76.9, ELO at 2,325
▼ Got worse
K/R −0.05, Rating −0.09, Headshots −4 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.71 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −33 ELO
44 matches · 50% win rate
In match 3 of the day +55 ELO
29 matches · 38% win rate
On Fridays −30 ELO, win rate 42%

sch1z0k1d loses the most ELO on Dust 2: −33 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.71 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
49% better than 38%
0.76 better than 57%
82.1 better than 56%
1.06 better than 58%
56% of 157 duels better than 76%
46% of 37 situations better than 73%
Dust 244
50% better than 43%
0.71 better than 34%
78.1 better than 33%
1.01 better than 40%
51% of 136 duels right on the average
44% of 36 situations better than 69%
Anubis27
67% better than 90%
0.72 better than 38%
75.5 better than 19%
1.10 better than 69%
51% of 78 duels better than 45%
30% of 23 situations better than 29%
Ancient19
42% better than 17%
0.76 better than 56%
77.5 better than 28%
1.06 better than 57%
41% of 61 duels better than 7%
43% of 21 situations better than 63%
Nuke12
50% -
0.77 -
85.1 -
1.11-
58% of 33 duels -
36% of 11 situations -
Cache7
43% -
0.72 -
71.1 -
1.01-
47% of 19 duels -
43% of 7 situations -
Inferno3
33% -
0.49 -
49.8 -
0.82-
60% of 5 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sch1z0k1d plays

Across 161 matches sch1z0k1d averages K/R 0.73 and ADR 78.5; the rating across the 153 rated matches is 1.05. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 58% headshots. The strongest map is Anubis with a 67% win rate in 27 matches. In 60 of 153 matches the rating was 1.10 or higher (39%), in 45 it was below 0.90. In 81 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 1.13. sch1z0k1d loses the most ELO on Dust 2 (−33 ELO, win rate 50%). Things go best on Anubis (+70 ELO, win rate 67%). Match no. 1 of the day goes best: 56% win rate, +30 ELO. Got weaker: K/R −0.05, Rating −0.09, Headshots −4 pp, Win rate −4 pp. Unchanged in recent months: ADR at 76.9, ELO at 2,325. Last 30 days: 7 matches, win rate 43%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.