scaryX_X

Sweden
213 matches tracked 50 matches in 30 days
Last updated:

How does scaryX_X play?

Rating 0.95 (from 193 matches) K/R 0.69 ADR 77.0 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 193 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 27%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 50%−1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 66%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 39%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 23%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 0.94−0.09 · Ø 1.03 better than 31%
Pistol kills per match 2.9
Knife kills 6 in 213 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 34%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 17x 4K, 0 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 91%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.94, ADR at 76.4, Headshots at 41%
▼ Got worse
Win rate −6 pp, ELO −132

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months unchanged at 0.69. Clearly below the average (0.74).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −122 ELO
43 matches · 44% win rate
On Mirage −112 ELO
57 matches · 56% win rate
Between 0:00 and 6:00 −68 ELO, win rate 44%
On Fridays +24 ELO, win rate 43%

scaryX_X loses the most ELO in match 2 of the day: −122 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 2.29 · Inferno

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
56% better than 73%
0.65 better than 17%
72.4 better than 16%
0.90 better than 17%
42% of 204 duels better than 13%
39% of 33 situations better than 53%
Dust 245
49% better than 41%
0.70 better than 40%
77.7 better than 41%
0.99 better than 47%
55% of 192 duels better than 79%
46% of 24 situations better than 72%
Ancient36
47% better than 41%
0.68 better than 29%
78.3 better than 41%
0.90 better than 20%
47% of 138 duels better than 34%
47% of 17 situations better than 74%
Inferno26
65% better than 86%
0.76 better than 76%
84.5 better than 78%
1.03 better than 66%
48% of 87 duels better than 37%
33% of 18 situations better than 40%
Anubis20
55% better than 68%
0.71 right on the average
75.9 better than 35%
0.99 better than 53%
45% of 75 duels better than 24%
27% of 11 situations better than 29%
Nuke20
35% better than 5%
0.62 better than 7%
74.5 better than 24%
0.85 better than 7%
55% of 58 duels better than 71%
57% of 7 situations better than 86%
Cache7
71% -
0.80 -
89.4 -
1.15-
55% of 38 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How scaryX_X plays

Across 213 matches scaryX_X averages K/R 0.69 and ADR 77.0; the rating across the 193 rated matches is 0.95. Biggest strength: Utility damage per round at 6.4, better than 91% of level 7 players. Most room to improve: Headshot rate at 41%, better than only 23% of level 7 players. Averages 14.7 kills per match with 41% headshots. The strongest map is Inferno with a 65% win rate in 26 matches. In 60 of 193 matches the rating was 1.10 or higher (31%), in 88 it was below 0.90. In 135 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. scaryX_X loses the most ELO in match 2 of the day (−122 ELO, win rate 44%). Things go best in match 3 of the day (+25 ELO, win rate 69%). Match no. 3 of the day goes best: 69% win rate, +25 ELO. Got weaker: Win rate −6 pp, ELO −132. Unchanged in recent months: K/R at 0.69, Rating at 0.94, ADR at 76.4, Headshots at 41%. Last 30 days: 50 matches, win rate 44%, net ELO −166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.