scarfoo

Russia
On FACEIT since 2025 328 matches tracked 92 matches in 30 days
ELO ▼ 323
2,488
30-day peak: 2,811
Rank EU
#55,223
Russia #15,654 in Russia
Last updated:

How does scarfoo play?

Rating 0.91 K/R 0.68 ADR 75.3 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 328 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 31%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.88−0.15 · Ø 1.03 better than 4%
Pistol kills per match 2.6
Knife kills 1 in 328 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 9%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 41x 4K, 6 aces in 274 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +487
= Stayed the same
K/R at 0.68, Rating at 0.91, ADR at 75.3, Win rate at 51%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
32 matches · 56% win rate
On Cache −12 ELO
20 matches · 65% win rate
Between 6:00 and 12:00 −1 ELO, win rate 39%
On Wednesdays +50 ELO, win rate 38%

scarfoo loses the most ELO on Anubis: −25 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Highest rating in a match: 2.17 · Mirage
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
47% better than 31%
0.68 better than 20%
76.0 better than 25%
0.91 better than 11%
46% of 637 duels better than 20%
36% of 33 situations better than 43%
Ancient58
50% better than 41%
0.70 better than 27%
77.8 better than 29%
0.93 better than 16%
44% of 311 duels better than 12%
50% of 16 situations better than 80%
Dust 248
50% better than 43%
0.65 better than 10%
73.2 better than 12%
0.89 better than 7%
48% of 195 duels better than 30%
38% of 29 situations better than 53%
Anubis32
56% better than 63%
0.68 better than 17%
76.0 better than 19%
0.92 better than 11%
50% of 130 duels better than 37%
50% of 14 situations better than 80%
Nuke24
58% better than 58%
0.63 better than 4%
69.4 better than 6%
0.84 better than 2%
41% of 111 duels better than 4%
33% of 9 situations better than 33%
Cache20
65% -
0.72 -
75.3 -
1.00-
48% of 94 duels -
40% of 10 situations -
Inferno16
38% better than 9%
0.70 better than 23%
74.1 better than 12%
0.93 better than 11%
48% of 94 duels better than 23%
0% of 1 situations better than 1%
Vertigo5
60% -
0.71 -
76.2 -
0.99-
45% of 22 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How scarfoo plays

Across 328 matches scarfoo averages K/R 0.68, ADR 75.3 and a rating of 0.91. Most room to improve: K/D at 0.88, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 54% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 83 of 328 matches the rating was 1.10 or higher (25%), in 171 it was below 0.90. In 274 matches with detailed stats: 41 4Ks and 6 aces. Best month by rating: September 2026 at 0.94. scarfoo loses the most ELO on Anubis (−25 ELO, win rate 56%). Things go best on Mirage (+113 ELO, win rate 47%). Match no. 2 of the day goes best: 61% win rate, +63 ELO. Improved over the last three months: ELO +487. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.91, ADR at 75.3, Win rate at 51%. Last 30 days: 92 matches, win rate 40%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.