scampire

CA
325 matches tracked 104 matches in 30 days
ELO ▲ 129
2,948
30-day peak: 3,157
Rank NA ▼ 15 places
#313
#32 in CA
30 days · before #298 · best #298
Last updated:

How does scampire play?

Rating 1.24 (from 254 matches) K/R 0.85 ADR 92.2 from 325 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96% on level 10
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 82%
Rating spread from 254 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 33% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 7% very weak below 0.75 11%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 61%+10 pp better than 97%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 31%
AWP share of kills 12%+1 pp better than 62%
K/D 1.23+0.19 better than 93%
Pistol kills per match 2.6
Knife kills 2 in 325 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.2%+2.8 pp better than 95%
Rounds with 3K 5.2%+1.1 pp better than 86%
MVPs per match 3.1+0.7 better than 97%
4Ks and aces 84x 4K, 12 aces in 256 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 3.6−0.5 better than 35%
Enemies flashed per round 0.15−0.15 better than 11%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.13, ADR +11.2
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −3 pp, ELO −110

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.88 (at the start 0.75).

Patterns

From the last 325 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −135 ELO
79 matches · 42% wins
On Anubis −33 ELO
34 matches · 50% wins
On Mondays −282 ELO, win rate 41%

scampire loses the most ELO on Dust 2: −135 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Mirage
  2. Most kills in a match: 53 · Ancient
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
55% better than 63%
0.85 better than 88%
92.9 better than 91%
1.21 better than 91%
55% of 436 duels better than 70%
41% of 51 situations better than 59%
Dust 279
42% better than 17%
0.86 better than 92%
93.1 better than 93%
1.24 better than 94%
59% of 364 duels better than 87%
29% of 48 situations better than 25%
Ancient64
55% better than 55%
0.89 better than 96%
94.0 better than 95%
1.32 better than 98%
62% of 351 duels better than 95%
28% of 32 situations better than 24%
Anubis34
50% better than 39%
0.89 better than 96%
94.3 better than 96%
1.29 better than 97%
63% of 191 duels better than 94%
50% of 24 situations better than 79%
Nuke17
47% better than 20%
0.76 better than 56%
87.5 better than 75%
1.08-
55% of 89 duels better than 65%
18% of 11 situations better than 10%
Cache13
54% -
0.88 -
88.9 -
1.32-
63% of 73 duels -
44% of 9 situations -
Inferno7
43% -
0.78 -
84.8 -
1.10-
53% of 47 duels -
13% of 8 situations -
Aim_japan3
100% -
0.67 -
77.1 -
-
67% of 63 duels -
67% of 63 situations -

Compared with players on the same level who have at least 15 matches on the map.

How scampire plays

Across 325 matches scampire averages K/R 0.85 and ADR 92.2; the rating across the 254 rated matches is 1.24. Biggest strength: Opening duels won at 61%. That is better than 97% of players on level 10. Most room to improve: Utility with impact at 29%. That is better than only 14% of players on level 10. On average 18.8 kills per match, 47% of them headshots. The strongest map is Mirage with a 55% win rate in 101 matches. In 158 of 254 matches the rating was 1.10 or higher (62%), in 46 it was below 0.90. In 256 matches with detailed stats: 84 4Ks and 12 aces. Best month by rating: September 2026 at 1.29. scampire loses the most ELO on Dust 2 (−135 ELO, win rate 42%). Things go best in match 3 of the day (+171 ELO, win rate 60%). Improved over the last three months: K/R +0.13, ADR +11.2. Got weaker: Headshots −3 pp, ELO −110. Unchanged in recent months: Win rate at 50%. Last 30 days: 104 matches, win rate 54%, ELO balance −96.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.