scamaia

Brazil
On FACEIT since 2025 89 matches tracked 68 matches in 30 days
ELO ▲ 343
2,002
30-day peak: 2,002
Rank SA ▲ 678 places
#6,783
Brazil #5,104 in Brazil
30 days · prev. #7,461 · best #6,580
Last updated:

How does scamaia play?

Rating 1.00 K/R 0.72 ADR 78.7 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 89 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 16%+6 pp · Ø 10% better than 78%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 3.0
Knife kills 4 in 89 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just above the average (3.9%).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 49%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 15x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.28).

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 25%
Enemies flashed per round 0.61+0.33 · Ø 0.28 better than 97%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether scamaia is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 86 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.72
JulAugSepOct

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
25 matches · 68% win rate

scamaia loses the most ELO on Mirage: −23 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Inferno
  2. Highest rating in a match: 2.16 · Inferno
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
42% better than 23%
0.70 better than 38%
79.2 better than 47%
0.95 better than 29%
55% of 118 duels better than 76%
47% of 15 situations better than 75%
Mirage25
68% better than 94%
0.68 better than 28%
76.1 better than 32%
0.99 better than 43%
57% of 115 duels better than 85%
36% of 14 situations better than 45%
Ancient10
50% -
0.77 -
81.4 -
1.06-
51% of 47 duels -
50% of 2 situations -
Inferno9
78% -
0.79 -
84.4 -
1.15-
46% of 52 duels -
100% of 2 situations -
Anubis8
25% -
0.56 -
68.1 -
0.71-
46% of 48 duels -
50% of 2 situations -
Cache5
40% -
0.75 -
79.5 -
0.99-
82% of 17 duels -
20% of 5 situations -
Nuke4
75% -
0.82 -
81.8 -
1.22-
66% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How scamaia plays

Across 89 matches scamaia averages K/R 0.72, ADR 78.7 and a rating of 1.00. Biggest strength: Rounds with first kill at 13%, better than 88% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 9 players. Averages 15.0 kills per match with 51% headshots. The strongest map is Mirage with a 68% win rate in 25 matches. In 37 of 89 matches the rating was 1.10 or higher (42%), in 36 it was below 0.90. In 86 matches with detailed stats: 15 4Ks and 1 ace. scamaia loses the most ELO on Mirage (−23 ELO, win rate 68%). Things go best on Dust 2 (+4 ELO, win rate 42%). Last 30 days: 68 matches, win rate 59%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.