sazzzinho

Russia
On FACEIT since 2018 272 matches tracked 60 matches in 30 days
ELO ▼ 267
2,526
30-day peak: 2,793
Rank EU
#48,280
Russia #13,724 in Russia
Last updated:

How does sazzzinho play?

Rating 0.97 (from 242 matches) K/R 0.68 ADR 74.6 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 242 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.97−0.07 · Ø 1.04 better than 19%
Pistol kills per match 2.4
Knife kills 4 in 272 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 21%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 16x 4K, 4 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +180
= Stayed the same
K/R at 0.68, ADR at 74.4, Win rate at 50%
▼ Got worse
Rating −0.07

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
48 matches · 48% win rate
On Dust 2 −30 ELO
62 matches · 48% win rate
On Thursdays +37 ELO, win rate 38%

sazzzinho loses the most ELO on Ancient: −90 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.02 · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
54% better than 55%
0.70 better than 26%
76.3 better than 24%
1.00 better than 33%
45% of 341 duels better than 14%
39% of 44 situations better than 53%
Dust 262
48% better than 34%
0.66 better than 13%
72.5 better than 11%
0.91 better than 8%
45% of 188 duels better than 16%
52% of 23 situations better than 83%
Ancient48
48% better than 35%
0.67 better than 15%
73.3 better than 11%
0.94 better than 17%
51% of 173 duels better than 44%
48% of 25 situations better than 72%
Anubis18
44% better than 19%
0.67 better than 13%
72.5 better than 9%
0.92 better than 10%
40% of 73 duels better than 3%
45% of 11 situations better than 68%
Cache15
47% -
0.75 -
82.3 -
1.04-
54% of 46 duels -
27% of 15 situations -
Inferno15
60% better than 59%
0.61 better than 2%
68.4 better than 3%
0.94-
52% of 54 duels better than 37%
0% of 2 situations better than 2%
Nuke8
38% -
0.78 -
80.8 -
1.04-
36% of 14 duels -
33% of 6 situations -
Overpass4
50% -
0.78 -
75.9 -
1.45-
33% of 6 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sazzzinho plays

Across 272 matches sazzzinho averages K/R 0.68 and ADR 74.6; the rating across the 242 rated matches is 0.97. Most room to improve: 3K rounds at 3.2%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 14.7 kills per match with 47% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 86 of 242 matches the rating was 1.10 or higher (36%), in 104 it was below 0.90. In 202 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: July 2026 at 1.10. sazzzinho loses the most ELO on Ancient (−90 ELO, win rate 48%). Things go best on Mirage (+40 ELO, win rate 54%). Improved over the last three months: Headshots +2 pp, ELO +180. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.68, ADR at 74.4, Win rate at 50%. Last 30 days: 60 matches, win rate 47%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.