sazarqaz

Hong Kong
202 matches tracked 60 matches in 30 days
ELO ▲ 78
2,004
30-day peak: 2,089
Rank EU
#242,254
Hong Kong #401 in Hong Kong
Last updated:

How does sazarqaz play?

Rating 0.99 K/R 0.66 ADR 75.3 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 202 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 1.03+0.03 · Ø 1.00 better than 61%
Pistol kills per match 2.7
Knife kills 5 in 202 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.2%).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 17%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 22x 4K, 1 ace in 181 matches

Utility and deaths

Strength
Nades, flashes and deaths

10.5 utility damage per round and so well above the average (4.3).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 10.5+6.2 · Ø 4.3 better than 99%
Enemies flashed per round 0.64+0.36 · Ø 0.28 better than 98%
Deaths per round 65%−7 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
Whether sazarqaz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 185 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.70
JulAugSepOct

Best month: October 2026 with 0.70.

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −96 ELO
21 matches · 29% win rate
On Ancient −16 ELO
39 matches · 38% win rate
On Wednesdays +85 ELO, win rate 43%

sazarqaz loses the most ELO on Nuke: −96 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 5 wins in a row · Nuke
  3. Highest rating in a match: 2.24 · Mirage

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
53% better than 58%
0.72 better than 46%
79.0 better than 46%
1.07 better than 71%
49% of 192 duels better than 43%
52% of 83 situations better than 84%
Anubis48
52% better than 48%
0.60 better than 3%
67.8 better than 3%
0.91 better than 15%
37% of 160 duels better than 2%
35% of 31 situations better than 45%
Ancient39
38% better than 11%
0.63 better than 8%
74.3 better than 16%
0.91 better than 14%
50% of 119 duels better than 45%
32% of 41 situations better than 34%
Inferno31
65% better than 85%
0.66 better than 17%
77.4 better than 31%
1.03 better than 47%
49% of 113 duels better than 34%
32% of 22 situations better than 34%
Nuke21
29% better than 1%
0.70 better than 23%
77.5 better than 24%
1.02 better than 37%
43% of 84 duels better than 10%
50% of 14 situations better than 76%
Dust 24
75% -
0.78 -
83.7 -
1.11-
43% of 14 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sazarqaz plays

Across 202 matches sazarqaz averages K/R 0.66, ADR 75.3 and a rating of 0.99. Biggest strength: Utility damage per round at 10.5, better than 99% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 9 players. Averages 14.6 kills per match with 51% headshots. The strongest map is Inferno with a 65% win rate in 31 matches. In 64 of 202 matches the rating was 1.10 or higher (32%), in 79 it was below 0.90. In 181 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. sazarqaz loses the most ELO on Nuke (−96 ELO, win rate 29%). Things go best in match 2 of the day (+169 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +169 ELO. Last 30 days: 60 matches, win rate 53%, net ELO +164.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.