sayon666

Mongolia
On FACEIT since 2025 182 matches tracked 132 matches in 30 days
ELO ▼ 58
2,288
30-day peak: 2,522
Rank SEA ▼ 990 places
#2,347
Mongolia #573 in Mongolia
30 days · prev. #1,357 · best #884
Last updated:

How does sayon666 play?

Rating 1.03 K/R 0.77 ADR 87.0 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 182 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Weakness
Last one alive

8% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 8%−14 pp · Ø 22% better than 1%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (50%).

Headshot rate 65%+15 pp · Ø 50% better than 99%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.00−0.03 · Ø 1.03 better than 33%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 34x 4K, 2 aces in 182 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 24%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether sayon666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 182 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
26 matches · 27% win rate
On Mirage −29 ELO
37 matches · 49% win rate
Between 0:00 and 6:00 −75 ELO, win rate 36%
On Fridays +2 ELO, win rate 44%

sayon666 loses the most ELO on Ancient: −30 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.47 · Dust 2

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
57% better than 69%
0.82 better than 81%
93.0 better than 92%
1.12 better than 75%
60% of 482 duels better than 88%
48% of 27 situations better than 78%
Mirage37
49% better than 40%
0.78 better than 66%
84.1 better than 64%
1.02 better than 44%
56% of 225 duels better than 76%
12% of 17 situations better than 3%
Ancient26
27% better than 2%
0.73 better than 41%
82.9 better than 56%
0.96 better than 24%
57% of 150 duels better than 80%
20% of 10 situations better than 11%
Anubis21
48% better than 37%
0.73 better than 41%
84.0 better than 65%
0.98 better than 27%
49% of 141 duels better than 32%
25% of 8 situations better than 21%
Cache16
50% -
0.73 -
84.5 -
0.95-
42% of 97 duels -
10% of 10 situations -
Nuke10
60% -
0.71 -
77.5 -
0.89-
43% of 58 duels -
0% of 2 situations -
Inferno3
67% -
0.75 -
86.8 -
0.97-
71% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How sayon666 plays

Across 182 matches sayon666 averages K/R 0.77, ADR 87.0 and a rating of 1.03. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 65% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 71 of 182 matches the rating was 1.10 or higher (39%), in 70 it was below 0.90. In 182 matches with detailed stats: 34 4Ks and 2 aces. sayon666 loses the most ELO on Ancient (−30 ELO, win rate 27%). Things go best on Dust 2 (+166 ELO, win rate 57%). Last 30 days: 132 matches, win rate 45%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.