saymeeeee

Russia
56 matches tracked 21 matches in 30 days
Last updated:

How does saymeeeee play?

Rating 1.08 K/R 0.80 ADR 86.6 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 56 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 59%+9 pp · Ø 50% better than 97%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 63%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.10+0.10 · Ø 1.00 better than 81%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (13.1%).

2K rounds 15.3%+2.2 pp · Ø 13.1% better than 90%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 76%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 2x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 8%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 57%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +6 pp, ELO +219
= Stayed the same
K/R at 0.79, Rating at 1.08
▼ Got worse
ADR −5.6, Headshots −9 pp

Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Last 3 months: 0.79 (at the start 0.81). Clearly above the average (0.72).

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −57 ELO
28 matches · 64% win rate

saymeeeee loses the most ELO on Dust 2: −57 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 31 · Dust 2
  3. Highest rating in a match: 1.95 · Nuke

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
64% better than 88%
0.82 better than 87%
88.8 better than 87%
1.14 better than 85%
50% of 143 duels better than 46%
29% of 14 situations better than 26%
Nuke10
60% -
0.87 -
91.8 -
1.17-
67% of 63 duels -
50% of 8 situations -
Anubis8
25% -
0.69 -
77.5 -
0.89-
44% of 39 duels -
100% of 3 situations -
Ancient4
25% -
0.62 -
76.1 -
0.78-
40% of 15 duels -
0% of 1 situations -
Mirage4
50% -
0.84 -
89.0 -
1.21-
50% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How saymeeeee plays

Across 56 matches saymeeeee averages K/R 0.80, ADR 86.6 and a rating of 1.08. Biggest strength: Opening duels won at 59%, better than 97% of level 9 players. Most room to improve: Utility damage per round at 2.3, better than only 8% of level 9 players. Averages 17.6 kills per match with 47% headshots. The strongest map is Dust 2 with a 64% win rate in 28 matches. In 25 of 56 matches the rating was 1.10 or higher (45%), in 17 it was below 0.90. In 21 matches with detailed stats: 2 4Ks and 0 aces. saymeeeee loses the most ELO on Dust 2 (−57 ELO, win rate 64%). Improved over the last three months: Win rate +6 pp, ELO +219. Got weaker: ADR −5.6, Headshots −9 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.08. Last 30 days: 21 matches, win rate 57%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.