sayamune

Norway
On FACEIT since 2020 136 matches tracked 53 matches in 30 days
Last updated:

How does sayamune play?

Rating 1.08 (from 116 matches) K/R 0.77 ADR 83.8 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 116 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 16%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.11+0.08 · Ø 1.03 better than 73%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 17x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 59%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 12%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.11, Headshots +6 pp, Win rate +18 pp
= Stayed the same
K/R at 0.78, ADR at 84.3, ELO at 2,334
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +30 ELO
26 matches · 19% win rate
On Saturdays ±0 ELO, win rate 35%

sayamune loses the most ELO in match 2 of the day: +30 ELO, 19% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Dust 2
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
44% better than 21%
0.79 better than 70%
84.4 better than 66%
1.08 better than 64%
50% of 206 duels better than 41%
41% of 34 situations better than 60%
Dust 236
47% better than 32%
0.78 better than 68%
85.4 better than 71%
1.07 better than 60%
58% of 144 duels better than 82%
21% of 29 situations better than 13%
Anubis21
33% better than 4%
0.73 better than 41%
78.5 better than 34%
1.07 better than 60%
55% of 66 duels better than 67%
33% of 12 situations better than 42%
Inferno8
63% -
0.80 -
88.7 -
1.15-
52% of 29 duels -
60% of 5 situations -
Nuke7
57% -
0.76 -
85.9 -
1.06-
63% of 24 duels -
25% of 4 situations -
Ancient6
33% -
0.74 -
79.4 -
0.96-
52% of 25 duels -
29% of 7 situations -
Cache3
100% -
0.78 -
84.2 -
1.22-
44% of 9 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sayamune plays

Across 136 matches sayamune averages K/R 0.77 and ADR 83.8; the rating across the 116 rated matches is 1.08. Biggest strength: 3K rounds at 5.0%, better than 80% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 47% headshots. The strongest map is Dust 2 with a 47% win rate in 36 matches. In 57 of 116 matches the rating was 1.10 or higher (49%), in 35 it was below 0.90. In 95 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 1.16. sayamune loses the most ELO in match 2 of the day (+30 ELO, win rate 19%). Things go best in match 4 of the day (+26 ELO, win rate 52%). From match no. 5 of the day on, things go best: 64% win rate, +25 ELO. Improved over the last three months: Rating +0.11, Headshots +6 pp, Win rate +18 pp. Unchanged in recent months: K/R at 0.78, ADR at 84.3, ELO at 2,334. Last 30 days: 53 matches, win rate 51%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.