saxelli

Russia
103 matches tracked 22 matches in 30 days
Last updated:

How does saxelli play?

Rating 1.02 K/R 0.70 ADR 76.6 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 103 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 36%+16 pp · Ø 20% better than 99%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 82%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.02+0.02 · Ø 1.00 better than 55%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 13%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 37%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 10x 4K, 4 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 28%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 54%, ELO at 1,868
▼ Got worse
K/R −0.11, Rating −0.16, ADR −5.0, Win rate −18 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.67 (at the start 0.78). Slightly below the average (0.72).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −54 ELO
41 matches · 61% win rate
In match 2 of the day −23 ELO
22 matches · 45% win rate
On Dust 2 −4 ELO
28 matches · 46% win rate

saxelli loses the most ELO on Mirage: −54 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Highest rating in a match: 2.09 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
61% better than 84%
0.71 better than 39%
80.5 better than 52%
1.03 better than 57%
57% of 151 duels better than 84%
44% of 25 situations better than 69%
Dust 228
46% better than 34%
0.67 better than 21%
71.5 better than 11%
0.96 better than 29%
50% of 100 duels better than 46%
35% of 20 situations better than 42%
Ancient16
50% right on the average
0.70 better than 31%
76.9 better than 28%
1.02 better than 54%
46% of 48 duels better than 23%
38% of 8 situations right on the average
Inferno10
50% -
0.69 -
73.4 -
1.01-
47% of 36 duels -
22% of 9 situations -
Anubis7
86% -
0.83 -
80.7 -
1.24-
50% of 24 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How saxelli plays

Across 103 matches saxelli averages K/R 0.70, ADR 76.6 and a rating of 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 9 players. Averages 15.5 kills per match with 54% headshots. The strongest map is Mirage with a 61% win rate in 41 matches. In 41 of 103 matches the rating was 1.10 or higher (40%), in 43 it was below 0.90. In 72 matches with detailed stats: 10 4Ks and 4 aces. Best month by rating: July 2026 at 1.13. saxelli loses the most ELO on Mirage (−54 ELO, win rate 61%). Got weaker: K/R −0.11, Rating −0.16, ADR −5.0, Win rate −18 pp. Unchanged in recent months: Headshots at 54%, ELO at 1,868. Last 30 days: 22 matches, win rate 59%, net ELO −84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.