savab

Belarus
On FACEIT since 2020 172 matches tracked 41 matches in 30 days
ELO ▲ 145
2,544
30-day peak: 2,544
Rank EU
#44,290
Belarus #1,035 in Belarus
Last updated:

How does savab play?

Rating 1.10 (from 167 matches) K/R 0.76 ADR 79.8 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 167 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 60%+9 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 4%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 6%
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 1.14+0.10 · Ø 1.04 better than 76%
Pistol kills per match 2.7
Knife kills 3 in 172 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 35%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 58%
MVPs per match 2.2−0.1 · Ø 2.3 better than 30%
4Ks and aces 21x 4K, 6 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 27%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 59%
Deaths per round 67%−4 pp · Ø 71% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.11, Win rate +24 pp, ELO +228
= Stayed the same
K/R at 0.77, ADR at 79.6, Headshots at 41%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −55 ELO
29 matches · 52% win rate
On Anubis −1 ELO
27 matches · 56% win rate
On Mondays ±0 ELO, win rate 45%

savab loses the most ELO on Nuke: −55 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.43 · Mirage
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
50% better than 42%
0.77 better than 59%
80.2 better than 43%
1.10 better than 67%
58% of 242 duels better than 83%
20% of 45 situations better than 8%
Ancient34
56% better than 60%
0.75 right on the average
78.3 better than 29%
1.12 better than 73%
55% of 100 duels better than 68%
42% of 24 situations better than 60%
Nuke29
52% better than 36%
0.81 better than 68%
81.6 better than 48%
1.17 better than 77%
67% of 109 duels better than 97%
27% of 22 situations better than 20%
Anubis27
56% better than 61%
0.81 better than 76%
86.3 better than 74%
1.16 better than 82%
61% of 85 duels better than 89%
29% of 24 situations better than 25%
Dust 217
47% better than 31%
0.67 better than 16%
73.4 better than 13%
0.92 better than 12%
57% of 70 duels better than 78%
22% of 9 situations better than 12%

Compared with players on the same level who have at least 15 matches on the map.

How savab plays

Across 172 matches savab averages K/R 0.76 and ADR 79.8; the rating across the 167 rated matches is 1.10. Biggest strength: Opening duels won at 60%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 41% headshots. The strongest map is Ancient with a 56% win rate in 34 matches. In 81 of 167 matches the rating was 1.10 or higher (49%), in 55 it was below 0.90. In 121 matches with detailed stats: 21 4Ks and 6 aces. Best month by rating: August 2026 at 1.16. savab loses the most ELO on Nuke (−55 ELO, win rate 52%). Things go best on Mirage (+31 ELO, win rate 50%). Match no. 1 of the day goes best: 57% win rate, −60 ELO. Improved over the last three months: Rating +0.11, Win rate +24 pp, ELO +228. Unchanged in recent months: K/R at 0.77, ADR at 79.6, Headshots at 41%. Last 30 days: 41 matches, win rate 51%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.