sav1n

Ukraine
On FACEIT since 2019 144 matches tracked 100 matches in 30 days
ELO ▲ 536
3,075
30-day peak: 3,075
Rank EU ▲ 736 places
#6,049
Ukraine #358 in Ukraine
30 days · prev. #6,785 · best #4,379
Last updated:

How does sav1n play?

Rating 1.13 (from 114 matches) K/R 0.80 ADR 87.7 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 114 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 59%+7 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−8 pp · Ø 42% better than 23%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 2.8
Knife kills 3 in 144 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 76%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 21x 4K, 3 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 5.6+1.7 · Ø 3.9 better than 90%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 76%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.13, Rating +0.18, ADR +11.2, Win rate +26 pp, ELO +524
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.82
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.84 (at the start 0.71). Clearly above the average (0.75).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −91 ELO
42 matches · 57% win rate
In match 2 of the day −84 ELO
34 matches · 47% win rate
Between 12:00 and 18:00 −43 ELO, win rate 49%
On Mondays −103 ELO, win rate 46%

sav1n loses the most ELO on Ancient: −91 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Cache
  2. Most kills in a match: 48 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient42
57% better than 55%
0.85 better than 85%
93.3 better than 91%
1.20 better than 87%
64% of 159 duels better than 96%
28% of 18 situations better than 22%
Anubis28
71% better than 92%
0.79 better than 67%
89.3 better than 84%
1.15 better than 77%
57% of 140 duels better than 75%
43% of 21 situations better than 61%
Dust 221
38% better than 5%
0.74 better than 41%
83.1 better than 55%
1.04 better than 38%
51% of 88 duels better than 41%
22% of 9 situations better than 11%
Inferno21
62% better than 48%
0.85 better than 72%
90.7 better than 71%
1.16 better than 59%
59% of 85 duels better than 62%
44% of 9 situations better than 62%
Mirage15
33% better than 1%
0.68 better than 15%
74.4 better than 13%
1.01-
50% of 34 duels better than 34%
67% of 3 situations better than 98%
Nuke9
44% -
0.73 -
81.0 -
0.97-
68% of 25 duels -
50% of 2 situations -
Cache8
50% -
0.87 -
90.3 -
1.18-
50% of 46 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sav1n plays

Across 144 matches sav1n averages K/R 0.80 and ADR 87.7; the rating across the 114 rated matches is 1.13. Biggest strength: Utility damage per round at 5.6, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 58% headshots. The strongest map is Anubis with a 71% win rate in 28 matches. In 58 of 114 matches the rating was 1.10 or higher (51%), in 37 it was below 0.90. In 100 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 1.22. sav1n loses the most ELO on Ancient (−91 ELO, win rate 57%). Things go best on Inferno (+90 ELO, win rate 62%). From match no. 5 of the day on, things go best: 85% win rate, +83 ELO. Improved over the last three months: K/R +0.13, Rating +0.18, ADR +11.2, Win rate +26 pp, ELO +524. Got weaker: Headshots −3 pp. Last 30 days: 100 matches, win rate 62%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.