saundcry

Russia
On FACEIT since 2019 145 matches tracked 90 matches in 30 days
ELO ▲ 58
2,397
30-day peak: 2,397
Rank EU
#74,036
Russia #20,973 in Russia
Last updated:

How does saundcry play?

Rating 1.07 K/R 0.75 ADR 77.2 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 145 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.11+0.08 · Ø 1.03 better than 73%
Pistol kills per match 2.4
Knife kills 1 in 145 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 25x 4K, 2 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether saundcry is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.70
JunJulAugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −51 ELO
32 matches · 41% win rate
On Dust 2 −24 ELO
25 matches · 52% win rate
Between 18:00 and 24:00 +1 ELO, win rate 41%
On Fridays −1 ELO, win rate 39%

saundcry loses the most ELO from match 5 of the day: −51 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Nuke
  2. Most kills in a match: 37 · Nuke
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
49% better than 40%
0.75 better than 53%
80.3 better than 46%
1.09 better than 67%
58% of 233 duels better than 84%
52% of 29 situations better than 86%
Ancient26
42% better than 20%
0.75 right on the average
76.2 better than 22%
1.02 better than 44%
47% of 99 duels better than 25%
67% of 15 situations better than 97%
Dust 225
52% right on the average
0.68 better than 19%
69.5 better than 4%
0.99 better than 31%
46% of 72 duels better than 20%
26% of 19 situations better than 21%
Anubis19
58% better than 68%
0.75 right on the average
77.8 better than 29%
1.07 better than 60%
57% of 70 duels better than 78%
40% of 10 situations better than 58%
Nuke11
64% -
0.87 -
84.1 -
1.28-
68% of 31 duels -
33% of 6 situations -
Cache4
50% -
0.74 -
77.0 -
1.13-
43% of 7 duels -
0% of 1 situations -
Inferno3
33% -
0.74 -
66.7 -
1.04-
44% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How saundcry plays

Across 145 matches saundcry averages K/R 0.75, ADR 77.2 and a rating of 1.07. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 56% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 63 of 145 matches the rating was 1.10 or higher (43%), in 45 it was below 0.90. In 143 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 1.15. saundcry loses the most ELO from match 5 of the day (−51 ELO, win rate 41%). Things go best in match 4 of the day (+52 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +52 ELO. Last 30 days: 90 matches, win rate 51%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.