satsu

KR
On FACEIT since 2021 229 matches tracked 96 matches in 30 days
ELO ▲ 153
3,251
30-day peak: 3,532
Rank EU ▼ 1,820 places
#2,753 #43 in KR
30 days · before #933 · best #933
Last updated:

How does satsu play?

Rating 1.16 (from 110 matches) K/R 0.86 ADR 92.8 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88% on level 10
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 110 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 16%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 64%+13 pp better than 98%
AWP share of kills 3%−8 pp better than 18%
K/D 1.14+0.11 better than 81%
Pistol kills per match 3.5
Knife kills 2 in 229 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.4%+2.1 pp better than 89%
Rounds with 3K 5.9%+1.8 pp better than 95%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 47x 4K, 3 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 4.5+0.4 better than 64%
Enemies flashed per round 0.34+0.04 better than 63%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.86, ADR at 92.6, Win rate at 54%
▼ Got worse
Headshots −4 pp, ELO −107

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.86 (at the start 0.87).

Patterns

From the last 229 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −256 ELO
61 matches · 49% wins
On Anubis −70 ELO
23 matches · 48% wins
Between 12:00 and 18:00 −10 ELO, win rate 50%
On Sundays −93 ELO, win rate 49%

satsu loses the most ELO from match 5 of the day: −256 ELO, 49% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Cache
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.26 · Mirage

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient61
46% better than 25%
0.88 better than 95%
94.1 better than 94%
1.19 better than 90%
54% of 393 duels better than 66%
35% of 26 situations better than 45%
Mirage60
57% better than 69%
0.83 better than 85%
92.8 better than 93%
1.11 better than 73%
50% of 325 duels better than 41%
55% of 20 situations better than 90%
Dust 257
65% better than 89%
0.86 better than 91%
92.3 better than 91%
1.16 better than 83%
57% of 293 duels better than 78%
50% of 22 situations better than 80%
Anubis23
48% better than 36%
0.86 better than 91%
90.6 better than 90%
1.12-
57% of 143 duels better than 80%
20% of 10 situations better than 14%
Cache14
50% -
0.89 -
95.5 -
1.34-
48% of 89 duels -
44% of 9 situations -
Nuke11
55% -
0.86 -
93.6 -
1.12-
51% of 70 duels -
50% of 4 situations -
Inferno3
67% -
0.70 -
74.1 -
1.03-
42% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How satsu plays

Across 229 matches satsu averages K/R 0.86 and ADR 92.8; the rating across the 110 rated matches is 1.16. Biggest strength: Headshot rate at 64%. That is better than 98% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 13% of players on level 10. On average 18.9 kills per match, 64% of them headshots. The strongest map is Dust 2 with a 65% win rate in 57 matches. In 60 of 110 matches the rating was 1.10 or higher (55%), in 28 it was below 0.90. In 166 matches with detailed stats: 47 4Ks and 3 aces. Best month by rating: October 2026 at 1.19. satsu loses the most ELO from match 5 of the day (−256 ELO, win rate 49%). Things go best in match 3 of the day (+40 ELO, win rate 61%). Got weaker: Headshots −4 pp, ELO −107. Unchanged in recent months: K/R at 0.86, ADR at 92.6, Win rate at 54%. Last 30 days: 96 matches, win rate 54%, ELO balance −172.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.