satilay

Italy
232 matches tracked 43 matches in 30 days
Last updated:

How does satilay play?

Rating 1.03 K/R 0.74 ADR 77.8 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 232 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 4%
AWP share of kills 25%+14 pp · Ø 11% better than 94%
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 2.4
Knife kills 3 in 232 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 19x 4K, 1 ace in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 39%+3 pp · Ø 36% better than 78%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 4%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 6%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +69
= Stayed the same
ADR at 76.6, Headshots at 36%, Win rate at 52%
▼ Got worse
K/R −0.05, Rating −0.11

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.77). Right on the average (0.72).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
41 matches · 46% win rate
In match 4 of the day −26 ELO
31 matches · 45% win rate
On Tuesdays +3 ELO, win rate 44%

satilay loses the most ELO on Ancient: −26 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 2.70 · Dust 2

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
61% better than 83%
0.81 better than 85%
82.6 better than 65%
1.16 better than 89%
63% of 487 duels better than 97%
44% of 78 situations better than 65%
Inferno42
52% right on the average
0.69 better than 37%
72.8 better than 18%
0.98 better than 43%
50% of 155 duels better than 48%
28% of 18 situations better than 24%
Ancient41
46% better than 38%
0.68 better than 21%
76.2 better than 24%
0.91 better than 16%
50% of 260 duels better than 46%
53% of 19 situations better than 87%
Anubis40
45% better than 34%
0.69 better than 31%
74.3 better than 20%
0.95 better than 27%
50% of 203 duels right on the average
24% of 17 situations better than 16%
Nuke12
25% -
0.66 -
72.6 -
0.87-
44% of 39 duels -
25% of 16 situations -
Mirage3
33% -
0.92 -
93.3 -
1.29-
53% of 15 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How satilay plays

Across 232 matches satilay averages K/R 0.74, ADR 77.8 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 8 players. Most room to improve: Headshot rate at 36%, better than only 4% of level 8 players. Averages 16.2 kills per match with 36% headshots. The strongest map is Dust 2 with a 61% win rate in 94 matches. In 93 of 232 matches the rating was 1.10 or higher (40%), in 84 it was below 0.90. In 153 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. satilay loses the most ELO on Ancient (−26 ELO, win rate 46%). Things go best on Inferno (+78 ELO, win rate 52%). Match no. 3 of the day goes best: 62% win rate, −63 ELO. Improved over the last three months: ELO +69. Got weaker: K/R −0.05, Rating −0.11. Unchanged in recent months: ADR at 76.6, Headshots at 36%, Win rate at 52%. Last 30 days: 43 matches, win rate 56%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.