satanonf1ree

Latvia
84 matches tracked
Last updated:

How does satanonf1ree play?

Rating 1.07 K/R 0.76 ADR 84.1 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 84 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 10% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 31%
AWP share of kills 12%+2 pp · Ø 10% better than 65%
K/D 1.05+0.05 · Ø 1.00 better than 68%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 76%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 83%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 15x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 16%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether satanonf1ree is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 72 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: September 2026 with 0.90.

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
21 matches · 57% win rate

satanonf1ree loses the most ELO on Mirage: −22 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.35 · Dust 2
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
57% better than 73%
0.74 better than 57%
79.7 right on the average
1.04 better than 62%
51% of 86 duels better than 55%
50% of 8 situations better than 80%
Anubis17
53% right on the average
0.73 better than 48%
81.2 better than 55%
1.01 better than 46%
36% of 59 duels better than 2%
20% of 10 situations better than 13%
Ancient12
50% -
0.73 -
81.8 -
1.04-
49% of 45 duels -
30% of 10 situations -
Nuke11
45% -
0.86 -
96.2 -
1.22-
60% of 60 duels -
57% of 7 situations -
Dust 210
40% -
0.72 -
84.7 -
0.98-
44% of 43 duels -
25% of 4 situations -
Cache9
56% -
0.76 -
81.8 -
1.06-
59% of 32 duels -
0% of 2 situations -
Inferno3
33% -
0.85 -
92.5 -
1.15-
57% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How satanonf1ree plays

Across 84 matches satanonf1ree averages K/R 0.76, ADR 84.1 and a rating of 1.07. Biggest strength: 3K rounds at 4.8%, better than 83% of level 9 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 9 players. Averages 16.3 kills per match with 45% headshots. The strongest map is Mirage with a 57% win rate in 21 matches. In 30 of 84 matches the rating was 1.10 or higher (36%), in 32 it was below 0.90. In 68 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 1.23. satanonf1ree loses the most ELO on Mirage (−22 ELO, win rate 57%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.