sasirito
Opening
AverageClutch
AverageWeapons and aim
StrengthImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 10 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: October 2026 with 0.94.
Rating, 1.00 is an average match
Best month: October 2026 with 1.38.
Damage per round (ADR)
Best month: October 2026 with 99.0.
Share of headshot kills
Best month: October 2026 with 63%.
Matches won (win rate)
Best month: October 2026 with 69%.
Best month: October 2026 with 2,469.
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 56%.
Patterns
From the last 53 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Anubis
- Most kills in a match: 41 · Cache
- Highest rating in a match: 2.36 · Ancient
Maps in detail
from the last 53 matchesCompared with players on the same level who have at least 15 matches on the map.
How sasirito plays
Across 53 matches sasirito averages K/R 0.88, ADR 90.8 and a rating of 1.26. Biggest strength: Opening duels won at 62%. That is better than 99% of players on level 10. Most room to improve: Utility with impact at 31%. That is better than only 25% of players on level 10. On average 19.3 kills per match, 61% of them headshots. The strongest map is Dust 2 with a 64% win rate in 11 matches. In 36 of 53 matches the rating was 1.10 or higher (68%), in 6 it was below 0.90. In 53 matches with detailed stats: 13 4Ks and 4 aces. Best month by rating: October 2026 at 1.38. Last 30 days: 33 matches, win rate 70%, ELO balance +229.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.