sashkie18

British Virgin Islands
285 matches tracked 125 matches in 30 days
Last updated:

How does sashkie18 play?

Rating 0.87 (from 265 matches) K/R 0.66 ADR 73.6 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 265 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 36%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (264 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−5 pp · Ø 49% better than 8%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (0.97).

Headshot rate 55%+7 pp · Ø 48% better than 90%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.85−0.12 · Ø 0.97 better than 6%
Pistol kills per match 2.4
Knife kills 5 in 285 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.8%).

2K rounds 12.1%−0.7 pp · Ø 12.8% better than 24%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 17%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 31x 4K, 2 aces in 264 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.27).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.06−0.21 · Ø 0.27 better than 3%
Deaths per round 78%+5 pp · Ø 73% better than 4%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.26
= Stayed the same
Headshots at 55%, ELO at 1,669
▼ Got worse
K/R −0.08, ADR −6.7, Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.66 (at the start 0.74). Slightly below the average (0.71).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
69 matches · 51% win rate
On Dust 2 −43 ELO
74 matches · 53% win rate
On Tuesdays −27 ELO, win rate 43%

sashkie18 loses the most ELO on Mirage: −51 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Mirage
  2. Most kills in a match: 50 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
53% better than 59%
0.67 better than 24%
74.6 better than 24%
0.89 better than 12%
44% of 361 duels better than 17%
43% of 23 situations better than 65%
Mirage69
51% better than 51%
0.70 better than 37%
77.6 better than 40%
0.94 better than 26%
44% of 333 duels better than 18%
42% of 33 situations better than 62%
Ancient67
52% better than 55%
0.63 better than 9%
71.5 better than 11%
0.84 better than 7%
45% of 372 duels better than 22%
27% of 33 situations better than 24%
Anubis36
58% better than 73%
0.59 better than 2%
65.9 better than 2%
0.80 better than 2%
42% of 164 duels better than 12%
40% of 20 situations right on the average
Inferno19
47% better than 33%
0.66 better than 26%
72.1 better than 17%
0.82 better than 4%
41% of 76 duels better than 10%
0% of 1 situations better than 1%
Nuke11
64% -
0.79 -
88.0 -
1.02-
58% of 53 duels -
67% of 6 situations -
Cache5
20% -
0.58 -
63.3 -
0.67-
29% of 14 duels -
50% of 2 situations -
Vertigo3
67% -
0.55 -
60.4 -
0.67-
35% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How sashkie18 plays

Across 285 matches sashkie18 averages K/R 0.66 and ADR 73.6; the rating across the 265 rated matches is 0.87. Biggest strength: Headshot rate at 55%, better than 90% of level 8 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 8 players. Averages 14.8 kills per match with 55% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 64 of 265 matches the rating was 1.10 or higher (24%), in 147 it was below 0.90. In 264 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: October 2026 at 1.00. sashkie18 loses the most ELO on Mirage (−51 ELO, win rate 51%). Things go best in match 1 of the day (−136 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, −136 ELO. Improved over the last three months: Rating +0.26. Got weaker: K/R −0.08, ADR −6.7, Win rate −10 pp. Unchanged in recent months: Headshots at 55%, ELO at 1,669. Last 30 days: 125 matches, win rate 51%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.