sar1xxx

Germany
On FACEIT since 2019 392 matches tracked 131 matches in 30 days
ELO ▲ 124
3,019
30-day peak: 3,019
Rank EU ▲ 594 places
#7,654
Germany #181 in Germany
30 days · prev. #8,248 · best #6,659
Last updated:

How does sar1xxx play?

Rating 1.08 K/R 0.79 ADR 83.6 from 392 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 392 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (327 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 47%+5 pp · Ø 42% better than 86%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly below the average (53%).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 21%+9 pp · Ø 12% better than 83%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.3
Knife kills 2 in 392 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 56%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 78x 4K, 10 aces in 327 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 4%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 5%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 7%
Deaths per round 75%+4 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +6 pp, ELO +302
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.08, ADR −7.5, Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.78 (at the start 0.86). Slightly above the average (0.75).

Patterns

From the last 392 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −5 ELO
127 matches · 54% win rate
From match 5 of the day +19 ELO
118 matches · 47% win rate
On Tuesdays +7 ELO, win rate 47%

sar1xxx loses the most ELO on Dust 2: −5 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Dust 2
  2. Highest rating in a match: 2.23 · Mirage
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 392 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2127
54% better than 46%
0.82 better than 76%
87.4 better than 74%
1.13 better than 67%
53% of 794 duels right on the average
39% of 46 situations better than 49%
Mirage117
54% better than 47%
0.78 better than 59%
81.4 better than 45%
1.06 better than 47%
50% of 744 duels better than 34%
44% of 48 situations better than 67%
Ancient54
52% better than 36%
0.78 better than 61%
82.4 right on the average
1.03 better than 39%
52% of 329 duels better than 46%
44% of 25 situations better than 66%
Anubis39
56% right on the average
0.81 better than 75%
85.1 better than 68%
1.14 better than 74%
48% of 212 duels better than 25%
42% of 24 situations better than 58%
Nuke26
58% better than 49%
0.75 better than 41%
77.0 better than 23%
1.03 better than 31%
47% of 152 duels better than 17%
69% of 13 situations better than 97%
Cache18
50% better than 24%
0.79 right on the average
83.0 better than 38%
1.08 better than 39%
56% of 100 duels better than 56%
75% of 8 situations better than 98%
Inferno9
33% -
0.80 -
84.8 -
1.12-
52% of 46 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sar1xxx plays

Across 392 matches sar1xxx averages K/R 0.79, ADR 83.6 and a rating of 1.08. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 51% headshots. The strongest map is Nuke with a 58% win rate in 26 matches. In 181 of 392 matches the rating was 1.10 or higher (46%), in 119 it was below 0.90. In 327 matches with detailed stats: 78 4Ks and 10 aces. Best month by rating: July 2026 at 1.15. sar1xxx loses the most ELO on Dust 2 (−5 ELO, win rate 54%). Things go best on Mirage (+295 ELO, win rate 54%). Match no. 1 of the day goes best: 69% win rate, +137 ELO. Improved over the last three months: Win rate +6 pp, ELO +302. Got weaker: K/R −0.08, Rating −0.08, ADR −7.5, Headshots −5 pp. Last 30 days: 131 matches, win rate 55%, net ELO +146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.