sao_paulo

Germany
70 matches tracked
Last updated:

How does sao_paulo play?

Rating 1.03 (from 69 matches) K/R 0.77 ADR 83.1 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 69 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 30% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 85%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 1.03+0.04 · Ø 0.99 better than 64%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.1%).

2K rounds 16.2%+3.1 pp · Ø 13.1% better than 98%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 6x 4K, 1 ace in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 6%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 32%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
Whether sao_paulo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 70 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
23 matches · 48% win rate

sao_paulo loses the most ELO on Dust 2: −49 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
48% better than 41%
0.78 better than 75%
84.6 better than 73%
1.06 better than 67%
52% of 119 duels better than 60%
36% of 14 situations better than 41%
Mirage18
50% right on the average
0.81 better than 84%
86.7 better than 82%
1.07 better than 71%
58% of 109 duels better than 87%
13% of 8 situations better than 3%
Ancient12
67% -
0.78 -
84.8 -
1.08-
52% of 58 duels -
40% of 5 situations -
Anubis7
71% -
0.77 -
83.2 -
1.02-
67% of 27 duels -
0% of 2 situations -
Inferno6
33% -
0.60 -
68.6 -
0.82-
34% of 29 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How sao_paulo plays

Across 70 matches sao_paulo averages K/R 0.77 and ADR 83.1; the rating across the 69 rated matches is 1.03. Biggest strength: Headshot rate at 54%, better than 85% of level 8 players. Most room to improve: Utility damage per round at 2.1, better than only 6% of level 8 players. Averages 16.7 kills per match with 54% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 25 of 69 matches the rating was 1.10 or higher (36%), in 23 it was below 0.90. In 51 matches with detailed stats: 6 4Ks and 1 ace. sao_paulo loses the most ELO on Dust 2 (−49 ELO, win rate 48%). Things go best from match 5 of the day (±0 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.