sanzhar700

Kazakhstan
On FACEIT since 2019 51 matches tracked
Last updated:

How does sanzhar700 play?

Rating 1.21 K/R 0.85 ADR 87.8 from 51 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 51 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 33% good 1.10 to 1.29 25% normal 0.90 to 1.09 14% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 58%+7 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 95%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 60%
AWP share of kills 39%+29 pp · Ø 10% better than 99%
K/D 1.28+0.26 · Ø 1.02 better than 98%
Pistol kills per match 3.5
Knife kills 1 in 51 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.4 pp · Ø 13.2% better than 94%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.9+0.6 · Ø 2.3 better than 96%
4Ks and aces 5x 4K, 2 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 13%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 11%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +15 pp
= Stayed the same
Rating at 1.22, ELO at 2,001
▼ Got worse
K/R −0.06, ADR −10.2

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: May 2026 with 0.96. Last 3 months: 0.81 (at the start 0.87). Clearly above the average (0.73).

Patterns

From the last 51 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.00 · Dust 2
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 51 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
47% better than 35%
0.90 better than 97%
92.0 better than 93%
1.28 better than 97%
57% of 61 duels better than 83%
29% of 17 situations better than 25%
Mirage14
36% -
0.90 -
92.5 -
1.25-
54% of 56 duels -
17% of 12 situations -
Inferno10
80% -
0.80 -
82.4 -
1.16-
69% of 26 duels -
75% of 4 situations -
Nuke6
50% -
0.71 -
76.6 -
1.07-
48% of 23 duels -
50% of 4 situations -
Ancient4
75% -
0.90 -
91.5 -
1.27-
50% of 8 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sanzhar700 plays

Across 51 matches sanzhar700 averages K/R 0.85, ADR 87.8 and a rating of 1.21. Biggest strength: K/D at 1.28, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 51% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 32 of 51 matches the rating was 1.10 or higher (63%), in 12 it was below 0.90. In 21 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: May 2026 at 1.31. Improved over the last three months: Headshots +4 pp, Win rate +15 pp. Got weaker: K/R −0.06, ADR −10.2. Unchanged in recent months: Rating at 1.22, ELO at 2,001. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.