sanyokonfire

Russia
On FACEIT since 2021 180 matches tracked 90 matches in 30 days
ELO ▼ 113
2,147
30-day peak: 2,429
Rank EU
#158,042
Russia #47,929 in Russia
Last updated:

How does sanyokonfire play?

Rating 0.95 K/R 0.67 ADR 77.1 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 180 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.5
Knife kills 1 in 180 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 24%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 19x 4K, 2 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether sanyokonfire is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 180 matches, all from the last 3 months.

Kills per round (K/R)

0.63
AugSepOct

Best month: August 2026 with 0.69.

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −99 ELO
70 matches · 43% win rate
In match 3 of the day −25 ELO
24 matches · 38% win rate
Between 0:00 and 6:00 +27 ELO, win rate 44%
On Mondays −51 ELO, win rate 41%

sanyokonfire loses the most ELO on Mirage: −99 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Nuke
  2. Highest rating in a match: 1.84 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
43% better than 20%
0.66 better than 16%
74.3 better than 21%
0.93 better than 20%
45% of 240 duels better than 18%
28% of 57 situations better than 22%
Dust 248
60% better than 79%
0.65 better than 11%
75.5 better than 23%
0.93 better than 17%
53% of 187 duels better than 59%
37% of 27 situations better than 49%
Ancient22
50% better than 45%
0.71 better than 33%
79.9 better than 41%
0.99 better than 35%
56% of 90 duels better than 75%
33% of 15 situations better than 37%
Anubis19
63% better than 85%
0.69 better than 26%
79.1 better than 39%
0.98 better than 31%
48% of 81 duels better than 30%
44% of 9 situations better than 69%
Cache8
50% -
0.70 -
83.6 -
0.97-
45% of 31 duels -
50% of 8 situations -
Inferno8
25% -
0.71 -
88.0 -
0.97-
63% of 24 duels -
60% of 5 situations -
Nuke5
60% -
0.83 -
89.5 -
1.20-
50% of 18 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sanyokonfire plays

Across 180 matches sanyokonfire averages K/R 0.67, ADR 77.1 and a rating of 0.95. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 48% headshots. The strongest map is Anubis with a 63% win rate in 19 matches. In 58 of 180 matches the rating was 1.10 or higher (32%), in 75 it was below 0.90. In 180 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. sanyokonfire loses the most ELO on Mirage (−99 ELO, win rate 43%). Things go best on Dust 2 (+126 ELO, win rate 60%). Match no. 4 of the day goes best: 62% win rate. Last 30 days: 90 matches, win rate 50%, net ELO −122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.