sanyapro2007

Lithuania
On FACEIT since 2021 160 matches tracked 33 matches in 30 days
ELO ▼ 109
2,259
30-day peak: 2,368
Rank EU
#113,303
Lithuania #935 in Lithuania
Last updated:

How does sanyapro2007 play?

Rating 1.01 K/R 0.71 ADR 73.0 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 160 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.1
Knife kills 1 in 160 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 16x 4K, 1 ace in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 18%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +5.8, Win rate +4 pp
= Stayed the same
Headshots at 53%, ELO at 2,308
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.73 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −36 ELO
67 matches · 49% win rate
On Ancient −30 ELO
23 matches · 43% win rate
Between 12:00 and 18:00 +19 ELO, win rate 48%
On Fridays −55 ELO, win rate 32%

sanyapro2007 loses the most ELO on Mirage: −36 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 58 · Dust 2
  3. Highest rating in a match: 2.14 · Dust 2

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
49% better than 37%
0.71 better than 33%
72.9 better than 13%
0.99 better than 34%
45% of 203 duels better than 17%
31% of 39 situations better than 30%
Dust 231
55% better than 62%
0.75 right on the average
75.8 better than 24%
1.07 better than 60%
50% of 122 duels better than 42%
35% of 23 situations better than 43%
Ancient23
43% better than 21%
0.65 better than 8%
70.8 better than 6%
0.91 better than 11%
47% of 76 duels better than 25%
38% of 16 situations right on the average
Anubis20
70% better than 94%
0.79 better than 70%
79.0 better than 36%
1.18 better than 86%
48% of 71 duels better than 31%
63% of 19 situations better than 92%
Nuke10
70% -
0.64 -
63.1 -
0.93-
57% of 28 duels -
56% of 9 situations -
Inferno7
57% -
0.69 -
70.0 -
1.00-
52% of 27 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sanyapro2007 plays

Across 160 matches sanyapro2007 averages K/R 0.71, ADR 73.0 and a rating of 1.01. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 54% headshots. The strongest map is Anubis with a 70% win rate in 20 matches. In 63 of 160 matches the rating was 1.10 or higher (39%), in 63 it was below 0.90. In 79 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. sanyapro2007 loses the most ELO on Mirage (−36 ELO, win rate 49%). Things go best on Anubis (+30 ELO, win rate 70%). Match no. 1 of the day goes best: 65% win rate, +5 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +5.8, Win rate +4 pp. Unchanged in recent months: Headshots at 53%, ELO at 2,308. Last 30 days: 33 matches, win rate 45%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.