sansse

Finland
336 matches tracked 125 matches in 30 days
Last updated:

How does sansse play?

Rating 1.01 (from 148 matches) K/R 0.72 ADR 78.8 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 148 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 28%
Opening duels won 45%−6 pp better than 7%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+7 pp better than 85%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.4−0.2 better than 26%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 36%−15 pp better than 1%
AWP share of kills 9%−2 pp better than 52%
K/D 1.00−0.03 better than 34%
Pistol kills per match 2.7
Knife kills 14 in 334 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.6 pp better than 30%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.2−0.1 better than 35%
4Ks and aces 56x 4K, 6 aces in 270 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 47%
Utility damage per round 3.3−0.8 better than 28%
Enemies flashed per round 0.28−0.02 better than 45%
Rounds with a death 72%0.0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 79.3, Headshots at 36%
▼ Got worse
Win rate −3 pp, ELO −105

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.71 (at the start 0.73).

Patterns

From the last 334 matches, each row based on 20+ matches.

Where does the ELO go?

On Cache −126 ELO
33 matches · 52% wins
On Ancient −99 ELO
81 matches · 43% wins
On Inferno −84 ELO
38 matches · 50% wins

sansse loses the most ELO on Cache: −126 ELO, 52% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Inferno
  2. Highest rating in a match: 1.87 · Ancient
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient81
43% better than 20%
0.71 better than 32%
79.7 better than 41%
1.00–
42% of 375 duels better than 8%
48% of 40 situations better than 74%
Nuke78
53% better than 42%
0.71 better than 23%
76.5 better than 25%
0.98–
43% of 312 duels better than 8%
49% of 47 situations better than 72%
Anubis74
55% better than 58%
0.70 better than 27%
79.8 better than 40%
0.98–
47% of 377 duels better than 21%
48% of 31 situations better than 71%
Inferno38
50% better than 32%
0.74 better than 44%
79.9 better than 33%
1.08–
52% of 192 duels better than 45%
25% of 12 situations better than 21%
Cache33
52% –
0.73 –
78.3 –
1.05–
52% of 148 duels –
53% of 17 situations –
Mirage22
59% better than 76%
0.70 better than 28%
75.7 better than 24%
1.02–
50% of 101 duels better than 40%
69% of 13 situations better than 98%
Dust 27
71% –
0.86 –
92.0 –
1.11–
60% of 25 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How sansse plays

Across 334 matches sansse averages K/R 0.72 and ADR 78.8; the rating across the 148 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 46%. That is better than 85% of players on level 10. Most room to improve: Headshot rate at 36%. That is better than only 1% of players on level 10. On average 15.8 kills per match, 36% of them headshots. The strongest map is Mirage with a 59% win rate in 22 matches. In 57 of 148 matches the rating was 1.10 or higher (39%), in 57 it was below 0.90. In 270 matches with detailed stats: 56 4Ks and 6 aces. Best month by rating: September 2026 at 1.02. sansse loses the most ELO on Cache (−126 ELO, win rate 52%). Things go best on Anubis (+66 ELO, win rate 55%). Got weaker: Win rate −3 pp, ELO −105. Unchanged in recent months: K/R at 0.71, ADR at 79.3, Headshots at 36%. Last 30 days: 125 matches, win rate 52%, ELO balance −129.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.