sanseynaosey

Japan
On FACEIT since 2019 106 matches tracked 17 matches in 30 days
ELO
2,188
Peak across the last 106 matches: 2,188
Rank SEA ▼ 701 places
#3,272
Japan #166 in Japan
30 days · prev. #2,571 · best #2,562
Last updated:

How does sanseynaosey play?

Rating 1.07 K/R 0.77 ADR 85.1 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 106 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 50%−1 pp · Ø 51% better than 43%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 77%
AWP share of kills 2%−8 pp · Ø 10% better than 12%
K/D 1.08+0.06 · Ø 1.02 better than 72%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.2%).

2K rounds 14.6%+1.4 pp · Ø 13.2% better than 82%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 46%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 11x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 66%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.18, ADR −10.9, Win rate −25 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.75 (at the start 0.84). Just above the average (0.73).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
29 matches · 34% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 48%

sanseynaosey loses the most ELO in match 2 of the day: ±0 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.09 · Mirage
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient23
52% better than 47%
0.77 better than 67%
86.0 better than 76%
1.05 better than 64%
47% of 89 duels better than 25%
42% of 12 situations better than 62%
Mirage20
55% better than 64%
0.83 better than 87%
87.4 better than 81%
1.18 better than 90%
62% of 84 duels better than 96%
36% of 25 situations better than 46%
Inferno19
58% better than 60%
0.74 right on the average
84.8 better than 68%
1.04 right on the average
47% of 79 duels better than 24%
22% of 9 situations better than 18%
Anubis15
47% better than 34%
0.74 right on the average
81.0 better than 54%
1.02 better than 45%
55% of 60 duels better than 71%
22% of 9 situations better than 13%
Dust 212
75% -
0.78 -
90.8 -
1.12-
48% of 50 duels -
67% of 9 situations -
Nuke9
56% -
0.74 -
79.4 -
1.01-
35% of 34 duels -
25% of 4 situations -
Cache8
38% -
0.72 -
82.5 -
0.94-
53% of 34 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sanseynaosey plays

Across 106 matches sanseynaosey averages K/R 0.77, ADR 85.1 and a rating of 1.07. Biggest strength: Damage per round (ADR) at 85.1, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 54% headshots. The strongest map is Dust 2 with a 75% win rate in 12 matches. In 42 of 106 matches the rating was 1.10 or higher (40%), in 34 it was below 0.90. In 86 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 1.15. sanseynaosey loses the most ELO in match 2 of the day (±0 ELO, win rate 34%). Things go best in match 1 of the day (+44 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +44 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.09, Rating −0.18, ADR −10.9, Win rate −25 pp. Last 30 days: 17 matches, win rate 29%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.