sankara-

France
On FACEIT since 2024 189 matches tracked 57 matches in 30 days
ELO ▲ 473
2,049
30-day peak: 2,049
Rank EU
#210,301
France #3,876 in France
Last updated:

How does sankara- play?

Rating 1.03 K/R 0.74 ADR 80.2 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 189 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.6
Knife kills 2 in 189 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 2 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 23%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +255
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 80.5
▼ Got worse
Headshots −8 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −62 ELO
22 matches · 36% win rate
On Mirage −30 ELO
38 matches · 47% win rate
Between 0:00 and 6:00 +77 ELO, win rate 48%
On Thursdays −26 ELO, win rate 41%

sankara- loses the most ELO on Inferno: −62 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.61 · Mirage

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
52% right on the average
0.74 right on the average
80.2 better than 48%
1.02 better than 46%
58% of 187 duels better than 83%
40% of 50 situations better than 57%
Anubis39
64% better than 87%
0.74 right on the average
80.9 better than 53%
1.05 better than 59%
51% of 156 duels right on the average
23% of 26 situations better than 16%
Mirage38
47% better than 34%
0.77 better than 66%
81.7 better than 56%
1.06 better than 63%
51% of 182 duels right on the average
39% of 18 situations better than 54%
Ancient29
55% better than 58%
0.74 right on the average
81.0 better than 48%
1.03 right on the average
51% of 133 duels right on the average
26% of 27 situations better than 23%
Inferno22
36% better than 9%
0.72 better than 32%
79.2 better than 35%
1.01 better than 32%
50% of 90 duels better than 33%
37% of 19 situations better than 41%
Nuke6
50% -
0.70 -
70.1 -
0.99-
57% of 23 duels -
29% of 7 situations -
Cache3
100% -
0.72 -
70.9 -
1.00-
67% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sankara- plays

Across 189 matches sankara- averages K/R 0.74, ADR 80.2 and a rating of 1.03. Averages 16.6 kills per match with 52% headshots. The strongest map is Anubis with a 64% win rate in 39 matches. In 75 of 189 matches the rating was 1.10 or higher (40%), in 71 it was below 0.90. In 151 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: September 2026 at 1.10. sankara- loses the most ELO on Inferno (−62 ELO, win rate 36%). Things go best on Anubis (+71 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, −28 ELO. Improved over the last three months: ELO +255. Got weaker: Headshots −8 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 80.5. Last 30 days: 57 matches, win rate 63%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.