sanek2k

Ukraine
188 matches tracked 37 matches in 30 days
Last updated:

How does sanek2k play?

Rating 1.14 K/R 0.83 ADR 88.8 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 187 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 10%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · all ELO ranges average. More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average.
EntryMulti-kills
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

all ELO ranges

Compared with 2,155 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 3.2
Knife kills 6 in 187 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 70%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 87%
MVPs per match 2.7+0.3 · Ø 2.4 better than 84%
4Ks and aces 39x 4K, 4 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 29%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 49%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +6 pp, ELO +504
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.13, Rating −0.17, ADR −14.6

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.95. Last 3 months: 0.82 (at the start 0.95). Clearly above the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −77 ELO
21 matches · 38% win rate
On Ancient −52 ELO
30 matches · 63% win rate
On Thursdays −123 ELO, win rate 36%

sanek2k loses the most ELO on Anubis: −77 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Vertigo
  2. Highest rating in a match: 2.47 · Nuke
  3. Most kills in a match: 40 · Vertigo

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
60% better than 80%
0.83 better than 85%
90.9 better than 89%
1.16 better than 84%
54% of 331 duels better than 65%
36% of 36 situations better than 43%
Ancient30
63% better than 82%
0.85 better than 88%
87.0 better than 75%
1.15 better than 82%
62% of 162 duels better than 93%
60% of 15 situations better than 93%
Dust 228
50% better than 45%
0.81 better than 79%
89.0 better than 83%
1.09 better than 66%
51% of 169 duels right on the average
31% of 13 situations better than 29%
Anubis21
38% better than 8%
0.80 better than 76%
84.1 better than 66%
1.11 better than 71%
54% of 115 duels better than 64%
38% of 13 situations right on the average
Inferno18
39% better than 5%
0.86 better than 89%
91.6 better than 86%
1.26 better than 94%
59% of 111 duels better than 82%
50% of 20 situations better than 73%
Nuke17
35% better than 6%
0.81 better than 73%
88.7 better than 79%
1.06 right on the average
57% of 106 duels better than 74%
55% of 11 situations better than 82%
Cache13
38% -
0.81 -
84.9 -
1.12-
55% of 65 duels -
40% of 5 situations -
Vertigo8
38% -
0.85 -
93.2 -
1.10-
50% of 52 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sanek2k plays

Across 187 matches sanek2k averages K/R 0.83, ADR 88.8 and a rating of 1.14. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · all ELO ranges players. Averages 18.5 kills per match with 51% headshots. The strongest map is Ancient with a 63% win rate in 30 matches. In 96 of 187 matches the rating was 1.10 or higher (51%), in 47 it was below 0.90. In 165 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: July 2026 at 1.29. sanek2k loses the most ELO on Anubis (−77 ELO, win rate 38%). Things go best on Mirage (+103 ELO, win rate 60%). Match no. 3 of the day goes best: 59% win rate. Improved over the last three months: Headshots +6 pp, ELO +504. Got weaker: K/R −0.13, Rating −0.17, ADR −14.6. Unchanged in recent months: Win rate at 50%. Last 30 days: 37 matches, win rate 51%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.