sandroi9

Netherlands
158 matches tracked 13 matches in 30 days
Last updated:

How does sandroi9 play?

Rating 0.99 K/R 0.70 ADR 77.8 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 158 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 71%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 2.3
Knife kills 7 in 158 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.1%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 18%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 22x 4K, 3 aces in 137 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 94%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 83%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 79%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 77.4, ELO at 1,705
▼ Got worse
Win rate −5 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months unchanged at 0.70. Just below the average (0.72).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −36 ELO
23 matches · 43% win rate
On Dust 2 −2 ELO
28 matches · 36% win rate
Between 0:00 and 6:00 +111 ELO, win rate 43%

sandroi9 loses the most ELO on Inferno: −36 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.12 · Ancient

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient39
51% better than 57%
0.73 better than 48%
79.6 better than 41%
1.02 better than 55%
56% of 158 duels better than 81%
45% of 29 situations better than 69%
Anubis34
62% better than 86%
0.71 better than 42%
81.3 better than 58%
1.01 better than 53%
57% of 155 duels better than 82%
42% of 24 situations better than 63%
Dust 228
36% better than 9%
0.63 better than 10%
70.9 better than 11%
0.92 better than 21%
43% of 81 duels better than 15%
53% of 19 situations better than 85%
Inferno23
43% better than 21%
0.64 better than 15%
75.1 better than 26%
0.92 better than 23%
55% of 80 duels better than 72%
21% of 14 situations better than 14%
Mirage16
38% better than 12%
0.74 better than 58%
80.7 better than 57%
1.04 better than 62%
45% of 74 duels better than 21%
36% of 11 situations better than 44%
Cache7
57% -
0.67 -
78.6 -
0.91-
52% of 46 duels -
0% of 2 situations -
Nuke7
43% -
0.84 -
78.2 -
1.14-
44% of 16 duels -
40% of 5 situations -
Vertigo4
50% -
0.82 -
80.1 -
1.08-
50% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sandroi9 plays

Across 158 matches sandroi9 averages K/R 0.70, ADR 77.8 and a rating of 0.99. Biggest strength: Utility hit rate at 43%, better than 94% of level 8 players. Averages 15.3 kills per match with 51% headshots. The strongest map is Anubis with a 62% win rate in 34 matches. In 55 of 158 matches the rating was 1.10 or higher (35%), in 70 it was below 0.90. In 137 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: August 2026 at 1.05. sandroi9 loses the most ELO on Inferno (−36 ELO, win rate 43%). Things go best from match 5 of the day (+30 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +30 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 77.4, ELO at 1,705. Last 30 days: 13 matches, win rate 62%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.