idgafidgaf

China
On FACEIT since 2026 282 matches tracked 31 matches in 30 days
ELO ▲ 150
3,141
30-day peak: 3,141
Rank EU ▲ 757 places
#4,989
China #149 in China
30 days · prev. #5,746 · best #4,767
Last updated:
Next update possible in 48m 27s

How does idgafidgaf play?

Rating 1.03 K/R 0.72 ADR 77.3 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 282 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

3,000-3,499 ELO

Compared with 7,443 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 80%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.04−0.01 · Ø 1.05 better than 35%
Pistol kills per match 3.1
Knife kills 5 in 282 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.5%).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 23%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 29%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 40x 4K, 5 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

0.26 enemies flashed per round and so well below the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.1+0.3 · Ø 3.8 better than 58%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 32%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 77.4, Headshots at 60%
▼ Got worse
Win rate −4 pp, ELO −124

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.75).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −180 ELO
27 matches · 37% win rate
On Dust 2 −42 ELO
65 matches · 57% win rate
On Saturdays −128 ELO, win rate 31%

idgafidgaf loses the most ELO on Ancient: −180 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 40 · Mirage
  4. Highest rating in a match: 2.15 · Nuke

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
55% right on the average
0.69 better than 19%
75.2 better than 17%
0.98 better than 22%
51% of 476 duels better than 40%
31% of 64 situations better than 26%
Dust 265
57% better than 58%
0.71 better than 29%
75.7 better than 20%
1.03 better than 36%
51% of 255 duels better than 41%
44% of 45 situations better than 65%
Anubis42
45% better than 19%
0.74 better than 43%
80.3 better than 43%
1.06 right on the average
56% of 176 duels better than 71%
50% of 32 situations better than 77%
Nuke29
62% better than 64%
0.73 better than 32%
78.8 better than 31%
1.06 better than 43%
57% of 87 duels better than 69%
44% of 18 situations better than 62%
Ancient27
37% better than 5%
0.80 better than 70%
83.7 better than 58%
1.12 better than 69%
49% of 161 duels better than 30%
50% of 16 situations better than 78%
Inferno3
33% -
0.73 -
78.9 -
1.08-
20% of 5 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How idgafidgaf plays

Across 282 matches idgafidgaf averages K/R 0.72, ADR 77.3 and a rating of 1.03. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 59% headshots. The strongest map is Nuke with a 62% win rate in 29 matches. In 106 of 282 matches the rating was 1.10 or higher (38%), in 109 it was below 0.90. In 219 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: September 2026 at 1.07. idgafidgaf loses the most ELO on Ancient (−180 ELO, win rate 37%). Things go best on Nuke (+117 ELO, win rate 62%). Match no. 4 of the day goes best: 71% win rate, −55 ELO. Got weaker: Win rate −4 pp, ELO −124. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 77.4, Headshots at 60%. Last 30 days: 31 matches, win rate 65%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.