sandking3

China
On FACEIT since 2015 292 matches tracked 90 matches in 30 days
ELO ▲ 449
3,346
30-day peak: 3,396
Rank SEA ▼ 6 places
#35
China #1 in China
30 days · prev. #29 · best #22
Last updated:

How does sandking3 play?

Rating 1.02 (from 271 matches) K/R 0.73 ADR 78.1 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 271 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

21% of 1v2s won and so right on the average (21%).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 3.2
Knife kills 5 in 292 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 31%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 32x 4K, 4 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 82%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +8 pp, ELO +422
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 78.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.75).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −62 ELO
59 matches · 42% win rate
In match 3 of the day +34 ELO
42 matches · 40% win rate
Between 6:00 and 12:00 +32 ELO, win rate 44%
On Sundays −5 ELO, win rate 48%

sandking3 loses the most ELO in match 1 of the day: −62 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Highest rating in a match: 2.10 · Dust 2

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
49% better than 25%
0.72 better than 30%
76.5 better than 21%
0.99 better than 24%
49% of 336 duels better than 28%
40% of 82 situations better than 54%
Dust 288
56% better than 54%
0.72 better than 32%
79.0 better than 34%
1.03 better than 35%
51% of 277 duels better than 41%
33% of 46 situations better than 33%
Ancient40
58% better than 58%
0.77 better than 56%
82.7 better than 52%
1.09 better than 60%
52% of 132 duels better than 46%
38% of 21 situations right on the average
Inferno21
52% better than 18%
0.73 better than 28%
77.9 better than 20%
1.02 better than 23%
61% of 72 duels better than 75%
31% of 13 situations better than 31%
Nuke6
67% -
0.68 -
68.7 -
1.01-
55% of 22 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sandking3 plays

Across 292 matches sandking3 averages K/R 0.73 and ADR 78.1; the rating across the 271 rated matches is 1.02. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 56% headshots. The strongest map is Ancient with a 58% win rate in 40 matches. In 107 of 271 matches the rating was 1.10 or higher (39%), in 103 it was below 0.90. In 211 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: September 2026 at 1.05. sandking3 loses the most ELO in match 1 of the day (−62 ELO, win rate 42%). Things go best from match 5 of the day (+210 ELO, win rate 58%). Match no. 2 of the day goes best: 64% win rate, +168 ELO. Improved over the last three months: Headshots +3 pp, Win rate +8 pp, ELO +422. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 78.4. Last 30 days: 90 matches, win rate 59%, net ELO +211.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.